Late CTF Level Review Number 02: Tree CTF
(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)
GAMEPLAY:
I can’t say I like the flow from the first five seconds I saw this level.
wonders how fast he can review this
I don’t like this. The flow is too rigid and Spaz-biased. It’s hard to see where I’m going (I blame Disguise for the way the tileset has to be used, but some improvisation could have been applied here). The balance could use a lot of work. The start positions were placed lazily (not even team based). And the one tile border may allow for the flag bug to pop up midgame. Unfortunately, I’m not in the mood to give a lot of advice so I’ll stop here.
But… Let me just ask this: if you know you can get stuck in certain places, why didn’t you try harder to prevent this?
EYE CANDY:
It’s confusing to say it simply. Players might get used to it, but I don’t really want to (to be honest). Actually, eye candy isn’t too bad; I just hate those tree branch thingies in the background. But in all, I have to say good job on actually being able to use this tileset at all.
CARROT AND AMMO PLACEMENT:
No carrots, uneven ammo placement, and questionable powerup usage. I don’t know what to think about the two ice powerups. No wait, I can: they are unneeded and just get in the way. Ice in this level in general is probably not needed at all. I say this from what I can tell, and what I can tell is this level needs a major overhaul.
HOST THIS OFTEN?
Don’t. 5.2 and try again. I get to be the first person to actually rate this. Joy.
PS: I am almost sure “Tree.j2l” will be overwritten one day. Anyway, message me if you actually want some real CTF advice.