yes, it is very hard!
i give a 7.2.
It is a very good lvl :)
oke, dis is dxtest 3. its an short test but hard.
dxtest3.j2l | Ãx Tést 3 | 2.46 kB |
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yes, it is very hard!
i give a 7.2.
It is a very good lvl :)
Okay, a test. A nice one, too.
EYECANDY
The eyecandy is nice for a test.There are some red, blue and green poles on the background that I’‘ve never seen before. Sadly, the tests itself are mostly simple eyecandy, what makes it less fun. In the tests there are some sticking little poles too, but they’re strangely getting other colors.
Eyecandy: 7.2
GAMEPLAY
Surely the most important section of a test. Overall it’s pretty hard, but sadly in the level are only 4 tests and a very little one.
The first is a Jazz/Lori copter test, which is not huge, but isn’t easy, too.
The next is the little on, You’ll jump over a little gap and then go through some one ways. After that, copter down and you’ll be by Test 2.
Test 2 is a again a copter test, but you could do it with Spaz too if you want to make it harder. It0s the simplest of them all, because you have space to jump and some gaps are very big.
Test 3 is a Jazz/Spaz climbing one. You’ll have you stay on the edge of the bricks to don’t zwarp yourself back. It’s funny and nice.
Test 4 is a Spaz kick and double jump thing, you’ll kick to someplace and double jump quick up so you don’t warp back.
After that, you are by the end. It’s a secret, but there are much gems in it.
Gameplay: 6.5
AMMO AND CARROT PLACEMENT
Ammo and carrot placement: N/A
Overall: 6.85
I’ll make it 7.0.
Overall a nice tests, you’ll host this if you like tests. Don’t do it if you don’t.
Just a couple tests. They are very easy, except for the second to last one, which is sort of hard, but nothing too bad. When making a test, make the eyecandy decent, and don’t put anything that distracts you. You have a bunch of blocks floating around in the foreground. Ugly, and it blocks your vision. You don’t have to do anything great, but you could atleast TRY. Average tests. I refuse to rate any tests high, because they take little skill to make. Windmeister is an exception; it has eyecandy, it’s very fun, and it looks like it took a while to make.
Host this often: If I’m drunk, I might accidently click on this instead of another test.
Download: No.
So, a test… I haven’t really played tests before and so this was VERY hard for me.
ENEMY PLACEMENT:
This is a test level, so there wasn’t enemies.
Rating: N\A
PICKUPS:
This is a test level, so there are only a crates with gems at the end.
Rating: N\A
COOL SITUATIONS:
There was only the tests, but that doesn’t affect the rating because what other could you put in a test level?
Rating: N\A
FAIRNESS:
The level was VERY HARD but wasn’t unfair.
Rating: 10.0
TRIGGERS & SCENERY:
I know this is a test level but a little bit scenery would be nice for the level.
Rating: 4.0
SECRETS:
There wasn’t any secrets but this is a test level so
Rating: N\A
DEAD ENDS, ETC:
This is a test level, so
Rating: N\A
EYECANDY / TILESET USE:
ARGH! The eyecandy should be much better, that blue things in the foreground sucks and blocks the vision (like labratkid said)
Rating: 4.0
LIGHTING:
No lighting in there
Rating: 1.0
So here is my final rating is: 6.5
PS: FIRST make more test levels and do not upload them as very much files. Then think of a name (for example ‘DX Test Episode’) and upload it, that would be a higher rating I think :-)
PHT
Download reccomendation: Yes, if you like this game mode
Host this often: maybe[This review has been edited by PHT]
Another PS: No I haven’t cheated but it took me sooooooo long to finish :-][This review has been edited by PHT]
It has been a while since I downloaded and reviewed a test level. Or any kind of level. Still, let us see what I make of this.
Graphics: At first, the eyecandy looked good. But… the author tried too hard. The blue blocks in the foreground ruin what is otherwise a decent non-438 eyecandy system. In the background, there is solid black with stars, and some nice looking red and green pillars made out of flipped sucker tubes. The overall effect looks good, but has a few problems. First, of course, the foreground, which is just the blue mentioned earlier. Second, the pillars are too plain, and look like the background needs something special at the top or bottom. It doesn’t. On a final note, Layer 4’s graphics weren’t too good. You get either some tubes, or an endless repeat of the same 1×1 block, for the walls. Warps, which most tests have, use the teal-blue + tile. This doesn’t look too good, sadly, as it really contrasts heavily with the pillar background.
Pros: Potential, good at first glance.
Cons: Didn’t quite work. Layer 4 = no.
Rating: 5.5
Gameplay: Where to begin… well, most of this level are Jazz-ear-tests – you keep pressing jump and slowly go down through all the warps. None of this is at all hard, as there are no long crossings or anything. Then you get a Spaz-sidekick test, which I don’t think too much of if not accompanied by something else, like morphs or triggers. Sadly, this is not. You sidekick and jump, and that’s just about it. No RF Kicks, even. But it’s the hardest part of the level by far. Which is sad. The level is, by the way, pure test. There is nothing inbetween.
Pros: Errr.
Cons: Well, it’s all… normal. simple. uninteresting.
Rating: 3.7
Originality: I’m actually pretty sure I just finished telling you there was none in the gameplay. But the eyecandy had some originality. Like the warp at the end.
Pros: Bits of eyecandy.
Cons: Shovels of gameplay.
Rating: 2.2
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