Ðx
Posted more than 20 years ago
8
you Include the tileset
i
will
read!
:P
1-Good eyecandy
2-big/small OKEY!
3-nice ammo placed.
4-good layer 7-6-5
labrat!
wauw
:P
okey, i must GIVE this a 8…
hmmm
shal i?
neh
:|
YES!
host this often:Yes!
download this:YES!
a 8 from me!
;)[This review has been edited by dx dc]
Taz
Posted more than 20 years ago
8
Finally, ONE SINGLE LEVEL WITH TOWNSVILLE! GWWEAT!
EYECANDY
Miss. The most eyecandy that’s in here is the greenish grey bricks and some sky with montains. Very bad, I’ve nothing to say left about it sniff.
GAMEPLAY
Hole in One. It reminds me of some Dishguishe level, with PUs everywhere and some stupid houses without use. The sucker tube is a bit Distopia-like-thingy, but this is a great part of this level. Sadly, it’s not so big as it should be.
PLACEMENT
It’s okay, but for a so little level there’s too much variation. All weapons are used, I think, but all of them in one little row in somewhere. Can be fun, but I don’t like it.
MUSIC
The Town music, orginal JJ2. Not good not bad. I don’t give points for it
OVERALL
Funny level, with bad eyecandy and great gameplay. Boom. I reckon itos thime too doownlood dis!
Amstel
Posted more than 20 years ago
8
Wow nice try.
Gameplay :
The gameplay isnt bad. For 8 or more people its funny to play andi think its not a irritation level. Normal, avarage
Rating : 7.5
Layout :
Nice layout. The layout is nice, a good suckertube and a nice whole layout. Some bugs in the placement but overall a very good layout.
Rating : 7.7
Tileset use :
You have use the whole thileset, thats nice. i think you must make more levels like’s this and more CTF’s
Overall : 7.6 = 7.7
(Acronym removal edit. Do not use inappropriate acronyms on J2O. -Trafton)[This review has been edited by Trafton AT]
8
Wow, really nice work
Eye candy: Good, I like the mountains, and the trees, wow!
Weapons: Alot of them and alot forget sucks as TNT, freezer .e.t.c.
Carrots: One Full Energy!
Powerups: Cool, two powerups, but you can add more! But cool anyway! B-)
1up: No, there is none! Why do you need one? I ask!
Bakcround: Textured, that’s cool!
Start points: :o Wow, alot of them, good work!
CTF: Two, like it much be, no less no more, good!
Enemies: No, they doesn’t work in Multiplayer! So great!
Music: Cool music! B-)
Tileset in used: I love this tileset! ;-D Disguise worked really hard
Shields: None, that’s ok
Coins: Nope, no secret area no coins! It’s like it much be
Secret Area: No Secret Area
Overall: 8.2/10
Things that you can fix:
1 You could have more weapons
2 And powerup for all weapons
3 You could have Secret Area and some coins
4 You could add shields
5 You can have the level larger!
6 You could have more eye candy
7 You could also have password so nobody can steal your level
Those are just tricks what you should fix! Nice work, Labratkid you’re master in making levels! Yes you are! ;-) 8.2 have a nice day!
~Bjarni Haraldur Sigfússon
[Labratkid: Yes, so you don’t like shields and powerups? I see, but you put at least blaster and seeker powerup! That’s good! I see you hate shields, oh I see!]
[dx dc: He did! Now you can rate! ;-)[This review has been edited by the real one Bjarni]
blurredd
Posted more than 20 years ago
8
Late CTF Level Review Number 11: Floating Town
(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)
GAMEPLAY:
This level seems to be better compared to the last time I saw it. It has a lot of platforms, especially near the top, but the flow is nice so I don’t mind. Base placement is questionable, even though I can see some effort was used to make the level more balanced. It’s still much easier to attack Red base than it is to attack Blue base since the Red base is in a much more open area. In fact, I don’t like that entire empty area right above the Red base. I also don’t see the point for that Float Up event near the bouncer powerup. That event might as well be removed.
EYE CANDY:
While the tileset used isn’t loaded with eye candy tiles, it does have a nice variety of tiles. The large solid bricks weren’t even used at all. This is the kind of tileset that requires eye candy to be one of the things added first, so I can see why eye candy was such a problem. But still, the eye candy could have been improvised. Anyway, the eye candy in this level is more or less average.
CARROT AND AMMO PLACEMENT:
The full energy carrot is placed alright, along with the three powerups. Ammo placement is decent, although it could have been distributed slightly better. For example, there seems to be too much ammo around the bouncer powerup. And maybe there should have been less pepper spray on the left side of the level. That’s all I have to say.
HOST THIS OFTEN?
Maybe on several occasions, but not too often. This level looks like it’s worth around a 7.5 or something.
PS: Towns were never meant to float. And this level loops to another level I don’t have.
Lark
Posted more than 20 years ago
Bjarni, shields are bad to put in levels, and lots of powerups are bad. Thanks for the review.
BlurredD, that floatup was put in for flow purposes. If you run off the platform to the upper right of it and land on one of the window sills and keep on running, you need to floatup because otherwise you will bump into the window sill, ruining the flow. Thank you for reviewing, guys.[This review has been edited by labratkid]