Cooba’s new episode. Hmm…what could I say? I don’t know ;p
Here’s My Review
LEVEL 1: Grilled Carrot
In the first level you find yourself trapped in fire, fire and nothing other than fire. You have to find the secret way to the earlong castle…
GAMEPLAY/DESIGN:
The gameplay mainly consisted of puzzle elements, mostly finding crates.
There weren’t very much enemies, maybe they all got burned ;-P. The level isn’t very long, but has some medium difficulty puzzles. Also there are some things should be made better. At one place there are three stones and a spring crate. Cooba says the stones are only there for decoration. I thought you must do something with them and “rolled” (sry I don’t know an other word :->) them over the place where you have to go in (hope you know what I mean my english is bad) and I saw no way how to finish the puzzle. Luckily Cooba helped me out (thx). At the end there was another hard “layer finding” puzzle, that let me think on one at N.I.P. (Nothing In Particular Pack). Overall the gameplay was ok, alltough the level was way too short.
PROS: level consists of puzzles (not the same shoot enemies thing like in much other levels)
CONS: some of the puzzle elements were done before, too short level, too less enemies
RATING: 5.5
TILESET/TILESET USE:
Cooba used a mixture of Carrotus and Darn Nation, so he could make a burnin’ Carrotus. The eyecandy was a bit sparse, also the lava thingys all around are very confusing. I think the level could use more back and foreground eyecandy, especially layers 3 and 5.
PROS: no tilebugs
CONS: lava thingys all around, eyecandy was a bit sparse
RATING: 5.5
WEAPON/ITEM/ENEMY PLACEMENT:
There wasn’t much ammo, but because this is more a puzzle oriented level, you won’t need more. The item placement was ok, alltough instead of cakes froots would be better. Enemie placement was ok, there weren’t much enemies, but like I said before, this is more a puzzle oriented level
PROS: enough ammo, ok enemie placement (for this level)
CONS: maybe too less action for some, little food
RATING: 7.0
REPLAY/FUN FACTOR/ORIGINALITY:
Hmm…replay value is ok, alltough there could be some more interesting puzzles than find the crate or find the layer hidden crate. Fun Factor is good for those who likes finding the crate puzzles, and bad for those who like shooting the enemies levels. I think a mixture of action would be a bit better, so both sorts of players (actionoriented and puzzleoriented players) would have fun on this level.
Originality is a bit better than in monkey lab. the puzzle at the end where you have to find the secret ways was done before in N.I.P. and Ddash2.
PROS: good fun factor for puzzle oriented players
CONS: bad fun factor for action oriented players
RATING: 5.5
OVERALL (not an average):
Overall this is an ok puzzle level, not more, not less. The puzzles could have been a bit more original and I think there is too less action :-B
PROS: ok puzzles, not the same shooting thingy as in many other levels
CONS: too short, too less action
FINAL RATING: 6.7
GAMEPLAY: D
Flow: D
Layout: E
Creativity: C
Bugs: B
EYECANDY: D
Tileset Use: D
Eyecandy Look: E
Creativity: D
Bugs: B
PLACEMENT: C
Weapons: B
Enemies: E
THE FINAL GRADE: C
THE FINAL RATING: 6.7
LEVEL 2: Earlong Castle
I don’t feel like writing a long review for level 2, because my left hand hurts.
In level 2 you are in the Earlong castle. That’s very irritating because the player doesn’t know why he has to go into Earlong Castle. Story tells that Carrotus is burnin’ and you have to stop this but what do you want in the castle then?
Confusing
The level itself is a bit longer than the last and has a bit more action. There are sadly some bugs like at the end. Poor boss/spring placement. You go on a green spring and activate a Tuf. But the spring takes you to less high. That lets you use a live. Also there is a robot sticking in tje wall
!? There are several more bugs but I won’t list them here.
Eyecandy is more standard. Like in level 1 there are some blocks in layer 1 making the screen smaller. Why did you do this Cooba? I don’t know. Alltough the eyecandy is also very confusing because there is textured bg in the foreground. You can do better I think, Cooba.
Good thing was weapon placement. Not to less, also not too much. There were also some items that were good placed. After a place where you easily can get hurt mostly there is a carrot. Well done. Enemie placement was ok, alltough on some places a bit overdone.
The fun factor is pushed down by some surprise death thingys. DON’T DO THAT. It isn’t fun to see spikes and a bridge over it and then die because the bridge belongs to the background scenery. Originality? Hmm…..maybe a bit alltough the spike thingy (where you have to fly) was done before.
Overall the level isn’t really good. Eyecandy is bad (sorry) and the level is too short. Also a bad music is choosen (that one from Hocus Pocus). The level has also several bugs. Cooba, test your levels before you upload them, that means play through them yourself or let someone betatest.
FINAL RATING: 5.5
At the moment I stick in level 3 because there is a big bug. If you touched the water event and then die, the water stays and you can’t destroy
some blocks if you haven’t got TNT.
I won’t rate the other levels because my left hand isn’t very useable because in school I had my hand in a wrong position and now it hurts if I use it. My final rating is a 5.4 rounded of to a 5.2. Would be a 6.4 but because of that bug in level 3 I will take of -1 point ;-p
sorry no download reccomendation.
PHT[This review has been edited by PHT]