Ðx
Posted more than 21 years ago
7.2
small! 85-40, why is is so small, the rest is good ( exept th eyecandy, its not very much). the ammo and goodies placed is fine.
1-good ammo placed+goodies
2-small
3-bad eyecandy
4-good bases placed
5-nice tileset choosen ( great tileset labratkid :P)
the rest is okey, i won’t rate high becose its not SUPER :P
a 7.2 from me! well done snooz.
Ps:i am waiting for yor next SP pack.
Lark
Posted more than 21 years ago
6.5
All though this is extremely small, and has limited eyecandy (my fault for not putting in enough eyecandy tiles), it’s actually really fun to play, which is why I’m not going to rate it lower. The gameplay is surprisingly good for a level of it’s size; all though the ammo placement is nothing great. Make your levels bigger, and you’ll recieve much higher ratings. The bases are placed nice, like DX said, and it’s original.
Download: If you’re not picky.
Host this: Probably not.
blurredd
Posted more than 21 years ago
6
Another level with the word “foo” in it. Let’s all rejoice.
GAMEPLAY:
The base placement reminds me of Moree Mines. Hmmm… Moving on, flow and balance aren’t much of an issue with the layout. The main problem is simply the size. It’s way too small in my opinion. Some might say this could make a good level for duels, but I would have to disagree. While this level does allow some strategy to be used, the gameplay will be most likely completely chaotic. I could also say that the layout was probably made over a short time, which is never a good thing to be said. Another thing is the start positions which need to be fixed; when I was blue, I started right next to the red base a few times.
EYE CANDY:
The eye candy is a little better here than in all of LRK’s levels. I don’t know if that’s saying much. The tileset still looks rather restricting, so any eye candy is good eye candy. My computer is slowed down a bit by the translucent BG and the lighting, but I can use Hardware Acceleration (lucky me).
CARROT AND AMMO PLACEMENT:
In the middle of the level there’s a full energy carrot—decent, perhaps. Ammo placement is good enough but rather dull. The ammo also isn’t exactly balanced on each side (seekers vs. bouncers?). And from what I can tell, there are no powerups. I don’t know what to think about no powerups in this level, but either way, gameplay will be chaotic.
HOST THIS OFTEN?
Probably not. Chaos is not a good thing. I’m thinking 6.
Ok, long time ago I reviewed a level. This level is small, but the eyecandy is good for a small level. (Ðx the eyecandy is good). Gameplay was good but two springs were unnecessary. Those warps make it easy to score fast in a CTF game but the size of the level makes it hard too. Ammo and other Pickups were good. No power-ups, but this is a small level and it doesn`t really need a power-up. The Full NRG was at the middle of the level which is good. Ammo placement was good too. Other things: There was only one MP Start. There could be one at each base because if you die its easy to get the flag again. The Base placement: Good placed its the best thing where you can place them in a small level like this.
Overall: An okay level.
Rating: 6.7.