Tinted Titanium

  • Rating: 7.9

Reviews and comments

    Lark Posted more than 20 years ago

    8

    Eyecandy – Good / very good
    This tileset is rather limiting, but people all ways seem to whip up original eyecandy in their levels with it. This one, for example, takes all most all the tiles and makes them translucent. The background is moved to layer 7, is made translucent, and there is a blocky background in layer 8. Very original and nice looking. In layer 6, there are just variations of blocks that make up a nice layer of (I forgot what I was going to put here). Layer 5 consists of some pipes, and other stuff. Layer 1 has pipes, also. They’re not overdone, and they look nice overall. Layer 3 has some occasional blocks in front of you to add to the eyecandy. Overall, a limiting tileset using seven out of eight of the layers is very impressive.
    I’ve said all that good stuff, and I unfortunately bring you the bad news – just about everything is translucent and will therefore slow down some older computers. I’m not taking off any points, but I’m not guarenteeing some people, such as BlurredD won’t take off any. My computer seems to run just fine.
    Pros: Nice eyecandy; uses most of the layers.
    Cons: The translucency may cause some older bags of suck computers to run slower.

    Gameplay – Good / very good
    Very good. There is one big balancing issue… the warp that leads to the blaster powerup and one of the two 1up carrots is much, much closer to the blue base. I didn’t notice this when testing the level, unfortunately… argh. The level flows nicely, and there are some secrets. There isn’t any biasing… the sucker tubes’ speeds are set nicely, too. I’d like to point out that the sucker tube leading from the blue base to the left has to go slow for balancing purposes. Without it, you will be able to reach the carrot from the blue base in three seconds. The red base takes four seconds to get to the carrot, and Magoo had to slow down the sucker tube in order to make both bases be able to reach the carrot in approximately four seconds.
    Pros: Good gameplay, nice flow, no biasing, etc.
    Cons: The blue base has the warp to the carrot and blaster powerup much closer.

    Ammo placement – Good
    Let’s see… not bad at all. Magoo explains that for a level of it’s size, it doesn’t need any more than one powerup. I’d like to see more than one powerup… and if not that, maybe a different powerup besides the blaster one. Perhaps a seeker powerup and/or a bouncer one. I usually make bouncer powerups and seeker powerups priorities in my level. The blaster power up is far too close to the blue base, though, especially because it’s the only powerup. On top of that, there is a 1up carrot right next to the blaster powerup. The carrot in the middle that I was talking about earlier is placed nicely, though.
    Pros: Good ammo placement overall.
    Cons: The blaster powerup and one of the two 1up carrots is too close to the blue base.

    Overall: Solid CTF level.
    Download: Yes.
    Host this often: Sure, but I don’t think I’d ever host it quite as much as Distopia, Moree Mines, and some of the other ones I’m addicted to.

    Did you think this was a good review? Yes/No

    Blackraptor Posted more than 20 years ago

    8

    Tinted Titanium, by Magoo.

    Tile Placement: I found no tile bugs while running through the level, though some parts looked like they were a bit messed up because of the confusing eyecandy and translucent tiles, but after looking closely at them they were alright. This set is easy to compile with, since most of the tiles are metal blocks and they are easy to put together.

    Eyecandy: It looks alright at first, but the more I look at it, the more dull the bg gets. True, it IS original, but it just looks..dull. It could be the tileset, it could be me, or it could just be the level. There is some fairly well done foreground eyecandy, though some of it looks a bit strange, like around the red base. This tileset isnt exactly the best for eyecandy, but you could of come up with something more creative. Magoo also says all the layers are used, anf by looking at the level, I can tell that he speaks the truth. Not often are all the layers in a level used, so this is a good sign for the rating I’ll give to this level.

    Event Placement: Firstly, bridges in ctf=no. They’re buggy and give divide by zero’s, don’t use them unless you seriously need to. I see some fast feet events, and they’re used for eyecandy as well. There is some ammo, though its a bit sparce, and only one powerup, a blaster. I, personally, enjoy levels with more ammo and powerups than this, but its tolerable. Also, the vine above red base, not all of it has vine events on it. But the vine isn’t important, so that wont affect the rating of the level.

    Layout: It seems fairly balanced, the carrots (both +1) are in the middle (one on top with the blaster powerup, one on the bottom). The suckers to the bottom carrot seem fairly equal. The warps to the top carrot seem fairly equal as well, except the spring near the red base which you need to take to the warp is easy to miss when falling down from the base, and going back to jump on it wastes valuable seconds. Other than that, I have no problems with the layout.

    Originality: The tileset choice says the level isn’t original, but the level proves otherwise. The backround, though dull when you look at it, is original, and beats the old overused warped backround. The eyecandy also seems fairly original (translucent tiles etc).

    Glitches: While playing this online, for some reason a different music suddenly started playing (the original, Grey Void, suddenly turned into the Unreal_pm one or something, and others in the server complained about the level being different. Magoo then said its been cycled to an older version of it somehow. After testing this several times, I am lead to beleive its a rare bug jj2 is causing, so the creator of the level isn’t at fault.) I also got stuck somewhere twice in a row, which lead me to be suspicious. It was on a slant around 90,20. There weren’t one ways there or anything, so it was probably either me or the tileset. One time the lighting didn’t affect me, but that was when the level “was cycled to an older version of it” so I’ll ingore that. And there’s the Divide by zero caused by the bridges bug.

    And finally Flow: It seemed fairly good, except some springs got annoying and others were easy to miss. I occasionally bumped into walls, but not often. Flow was good, but some things could of been modified.

    Ratings:
    Tile Placement: 8.5
    Eyecandy:8
    Events: 7.7
    Layout: 8.5
    Originality: 8.3
    Glitches: 7.5 (Im kinda suspicious about the level on this part)
    Flow:8
    Total: 8.0714285, rounded to an 8.

    Overall rating is 8, but may be upgraded/downgraded slightly after further testing and confirmation.

    Did you think this was a good review? Yes/No

    blurredd Posted more than 20 years ago

    8

    When I saw that Magoo was hosting this, I had a bad feeling that Magoo released this—I was right. Let’s review…

    GAMEPLAY:

    The flow is decent, the balance is okay for the most part, but the general layout is a bit confusing. Well, the last thing I said is negligible. I can’t find anything horribly wrong with the layout, except maybe it’s easier getting around with Hardware Acceleration off than when it’s on. Lucky me has to play with it on (see Eye Candy section below). Another issue could be the bridges: they aren’t completely necessarily and they could cause some Divide By Zero errors, but the bridges aren’t totally useless and could come in handy.

    EYE CANDY:

    I don’t know what to think. The eye candy is still BlurredD-unfriendly (that is, it’s too laggy for me to be able to play the level as is). Being that every tile in this level, as it seems, is translucent and there’s some lighting used, this level is really really really BlurredD-unfriendly. I average about 6 fps… On 8-bit. For a second, let me just pretend I don’t get outrageously low fps. The eye candy here would probably be the best eye candy I’ve ever seen in this tileset. Or at least the most original eye candy I’ve ever seen in this tileset. Too bad it’s so incredibly laggy that I have to turn everything off just so I can play.

    CARROT AND AMMO PLACEMENT:

    I’m not the biggest fan of levels which only use +1 carrots, but at least there are two of them so I won’t go totally insane. I liked the version with the full energy carrot more, though. I’m too tired of reviewing at the moment to truly analyze everything else, so I’ll just say it’s good and be done with it.

    HOST THIS OFTEN?

    Maybe. I still don’t know what to think. The pros and cons somehow make 7.5 my rating. Feel free to argue.

    The Edit: I didn’t notice it before, but the level doesn’t loops to itself. It loops to “Tinted Titanium.j2l” (instead of “mg02.j2l”) which is the older version of this level. That explains the different music and everything.[This review has been edited by BlurredD]

    Did you think this was a good review? Yes/No

    Ðx Posted more than 20 years ago

    8

    I love this level.

    1-good eyecandy
    2-good ammo placed
    3-good bases placed.
    4-nope no bugs.
    5-its originally!

    a 8 from me.

    host it:yes sometime
    download r.:Yes

    This is a short review. It has less impact on the upload's score.

    Snotticus Posted more than 20 years ago

    8

    Fairly good level, censored good eyecandy, etc. But I think bridges aren’t very good in multiplayer maps because they’re very buggy and they tend to stuff up a lot. Nice job.

    This is a short review. It has less impact on the upload's score.

    DarkSonic Posted more than 20 years ago

    8

    Ok, Time for a review!
    Gameplay: This level has great gameplay. The platforms had a good size so that you can`t fall off quickly. The springs placement was good, too. The warp to the blaster power-up was the only con here because it was more close to the Blue Base.
    Eyecandy: There was very good eyecandy here. I liked it very much. Some good pipes, dark tiles enz. Just very good.
    Pickup placement: This level had not many ammo and one power-up, that`s the only con here but ok. Not all levels have a power-up. the other ammo placement was good. Maybe too less but ok. There were a few Fastfires, they were good placed and 2 carrots. The 1st carrot was more close to the blue base, which was also a con in the gameplay. The other carrot was good placed in the middle.
    Host this: Yes I think you can host this.
    Download: sure.
    Final rating: 8.0

    Did you think this was a good review? Yes/No