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falkbatt.j2l | Falken's Lab Battle | 8.28 kB | 21 Oct 1998 |
This is a version of my Lab Race level modified to make it playable as a battle.
Another interesting level.
Gameplay – Okay
The sucker tubes annoy me. I kept accidently touching them when trying to innocently navigate the level, and it made it hard to get to where I wanted to get. I’m also anti-deadends in battle / CTF levels, unless it’s strategically done. Another thing I dislike is the spring that has a long delay on it. That disrupts the flow. Overall, the gameplay is decent, but confusing.
Layout – Bad
Ugh, so confusing… I all ways get lost, and the springs and sucker tubes annoy me. It’s interesting, but it’s just annoying and confusing.
Eyecandy – Good
Well, here’s the good part of the level. The eyecandy is fairly good. There is a foreground with some pipes, and some background layers with background stuff. There is some stuff in the sprite layer, too, making the eyecandy look overall pretty nice here.
Ammo placement – Good
Good ammo placement, I guess. It’s original. Rather then rectangles of ammo, there are some straight lines of ammo near the ceilings of the level. There is only one powerup that I counted, which is a well hid bouncer powerup.
Overall – Okay / good
Download reccomendation – Not really. It’s your choice.
Host this often – Probably not.
OMG here is my review!!
Eyecandy:
Fine!!! There are no tilebugs and a good background and foreground.
Ammo placement:
Fine!!! There is ammo in the level not much though.
Layout:
BAD!!! It`s annoying all those springs suckertube`s and h-poles. It still fells like a race level you can`t call this a battle. O Warps weird placed to.
I agree with Labrat kid that it is difficult to go where i wan`t to go.
Remove al those annoying springs and make the layout better than it`s a pretty good battle. A 5.2
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