NOKA really needs to get some sort of life. Or maybe just spend more time on each conversion. The quality has been kind of lessening each time (read: bugginess), and now this Turtemple (wanna bet it’ll overwrite CelL’s version?) is almost finished. Not to mention; if you take so little time, people will start realizing that making JJ1 conversions isn’t too difficult and that most anyone can do it.
MASKING: Masking is, for the most part, good. Almost everything is masked logically, straight lines and stuff. However, there are a few useless holes in the vertical yellow wall area, the bottoms of said yellow walls are too uneven, the giant glowing things have very poorly masked corners, the turrets are too automasked, and of course the tileset says the mask holds instructions on how to use the tileset but it doesn’t.
Pros: Mostly logical.
Cons: A few too many bugs for my tastes.
Rating: 7.7
ANIMATION: Tubelectric is a highly animated tileset, and thus, almost everything (except for the basic ground) is animated. I am unable to find any real flaws with the animation. Very nice job.
Pros: Everything seems to work.
Cons: Well, ok, the turret fireballs could have moved a little smoother.
Rating: 9.2
COLOR: Noka, who previously has survived the problem of multiple palettes, finally falls prey. An unacceptable number of the tile types in this tileset have multiple palettes, resulting in the fact that they look very strange when placed next to each other. In addition to these primarily mild gripes, the textured background in the day version barely works at all, where in the night version it’s one of the few things that does. I mean, really. Did Noka test the night version at all? It’s so full of color errors it’s almost painful to look at.
Pros: Most things work, nice outward show.
Cons: WAAAAAY too many problems. Noka, you really need to look into the possibility of a beta tester. They’re great at finding bugs you’re too lazy to fix without being informed of by a third party.
Rating: 6.5
INCLUSION: Very nice. Essentially everything any good tileset needs is here, with more blocks than most have, a belt, etc. There are no normal spikes, but there’s other stuff, and there’s no water block (but for obvious reasons). From the original tileset, everything seems to be present. Putting stuff in is certainly Noka’s strong point.
Pros: Everything seems to be there, the poles look rather good (despite being completely JJ2 rips).
Cons: The “Now Approaching” thing really doesn’t work at all. Noka, it looks cool, but you haven’t spent nearly enough time figuring out how to make it work. It’s kind of buggy even if you don’t count the fact that it looks weird and the stars don’t fly and things like that. Oh, and the vine doesn’t look too good.
Rating: 8.5
POSITION: For the most part, all tiles seem logically placed in their own seperate areas. My only gripe is that the various event tiles seem scattered randomly throughout the tileset, instead of all at the bottom (and optionally along the side) where they belong.
Rating: 8.5
OVERALL: This is essentially a good conversion, and is probably the best available Tubelectric conversion. It screams “BETA TEST ME!”, but if you don’t want to use the textured background, the night version, or any of the layer 4 background bricks, you may be able to make a working level. (Well… there are no slopes, either, so I guess you’re pretty much regulated to single player) Noka, please spend more time on your work.
Pros: Everything seems really good, especially at first glance.
Cons: Way too many bugs.
Rating: 8.5
On a final note, out of all the Palette Events, only the Carrot Bumper works in the slightest. In Tubelectric especially, this is unacceptable. I’m probably overrating this, but I’ll leave it at 8.2 for now.[This review has been edited by Violet CLM]