Yet another conversion by NOKA, and it’s Turtemple as promised. Yes, I was one of the beta testers, but that doesn’t mean I can’t review it :p
First impression:
NOKA has made a habit out of making different versions of one JJ1 conversion. While the idea is fine with me, I’m still worried about the execution of it. This time there are 4 versions, each with it’s own set of colors. Because the versions only differ in color and not in content, I’ll just review the standard set and compare it to the rest of them.
Conversion Completeness:
Needless to say, everything is there. Like Violet may know (with his Nippius conversion) some JJ1 sets are heavily animated, tho some of them are really well hidden, and it takes an eagle’s to spot them. The “lava” background, for lack of a better word, is the only major animation from Turtemple, but there’s also animation in the bricks around it. Yes, they’re in there too, no worry :p As for the rest: boulders, smal flowers, cacti (or cactusses), the DoofusGuard statues, clouds, mountains…they’re all there. Nothing missing, in short. :)
Added Extras:
Another trademark by most converters, each conversion must have a complete arsenal of extras. We all know NOKA (and Violet for that matter) never misses a thing, so I’ll be short:
Destructive Blocks:
- Weapon Blocks, all kinds: Check
- Trigger Blocks: Check
- Count-down blocks, 4 3 2 1: Check
- Speed Blocks, blank: Check
- Stomp Blocks, !: Check
Poles, H and V: Check
Vines: Check
Hooks: Check
Sucker Tube: Check (I couldn’t find it at first, silly me :P)
Conveyor Belt: N/A
3D Textured Background: Check
That’s just the usuall stuff (and yes, that was my inventory list for the beta .;). But NOKA went further and added bones and palm trees! And lets not forget a sun ;) O yeah, forgot to mention: NOKA also placed a Jungle Pole Stomp in the set.
Masking:
Let me tell you this first: when I was testing the set the masking needed work, badly. Fortunately NOKA took care of it and the problems with the masks are kept to a minimum. But there’s always a downside: the V-poles. When using them, do not put a V-Pole event on the pole in the wall. The wall tiles only cover roughly half a tile, so you get stuck when you place that event. On the other hand, if you don’t place one, you’ll just fall through the poles (Poles are always unmasked). Decisions, decisions… In general, the mask has some smal holes here and there, but they’re so smal, that Jazz can’t get stuck.
Turtemple 2:
As said before, the 4 versions only differ in colors. In this case, Turtemple has a more yellowish tone, so it looks like a more sandy type of enviroment. What also helps is that the “lava” wall now looks more like orange sand. When changing colors in a palette, there’s a big change of screwing up the colors of enemies, some events (like springs) and of course Jazz and Spaz. Luckily the colors for them aren’t way off, just to a lighter shade. This is by far my favourite version out of the bunch.
Turtemple Heaven:
This is where the palette editing has gone wrong a bit. It has the same colors as Turtemple 2, only with orange ground and a water wall instead of lava. What I’m saying is this: the red has been switched for blue. And that’s where the problem is: that red is located the standard part of the palette, where the characters and the major events get their color designation. When you use this set, Jazz will have a blue head band, and Spaz will be entirely bleu! I’d imagine that red springs will turn blue… In short: everything that’s supposed to be red, is blue.
Turtemple Wild:
This takes palette editing to a new level :p Really weird: everything orange is green, yellow is orange, and green is blue. Luckily the event colors are mostly intact, except for Spaz who has a greenish belly now.
Verdict:
This is a conversion you should definitely get. Not only is it the first Turtmple conversion ever, but it’s done by NOKA too. The 3 other versions are an added bonus, don’t be afraid to use them, unless you don’t want weird colors that are off. Highly recommended with one reservation: that V-pole masking problem that may get players stuck.
- JelZe GoldRabbit =:3