Ðx
Posted more than 20 years ago
8
The PRISON
the level is kinda boring but the ammo placed is very good. mayby its to small but eh ok.
its spazzzzzzzzz based and that sucks.
i think carrots ar to easy to catch,
because ther in a cage ( or whatever ).
the music choosen is nice
tileset to ( for a prison ).
the eyecandy is quit boring. ther ar pillars at the fourground
but the background is only a wall with some windows!
rating: 7.2
7Th lava fall level
Its just the same level only with BETTER eyecandy
and its more fun. some towers and
other stuff and the background.
this level is ALSO based on spazz because its just the same level
as that prison, but ther is more fun.
take a look at the layer 5, thats good
also the fourground. only some bugs
i found.
1- The tuve is just ONE stuck no end
2-on the other side you CANT get up because a strange block or like thst
3-just like 1 only at the other side.
more i did’t found :)!
Rating:7.666666666666666 >>>>> 7.7
overall: good
download: yes sure
host: mayby only the 7th lava fall level.
rating: (=) 7.5 (=)
~Ðx
Yay i am a l33t Reviewer review! [This review has been edited by dx dc]
blurredd
Posted more than 20 years ago
7
And now, my interpretation…
Prison Sewer CTF
GAMEPLAY: Mostly balanced but a dull layout and a bit too Spaz-biased.
EYE CANDY: Basic but a little annoying.
CARROT PLACEMENT: Full energy carrot placed well. +1 carrots are questionable.
AMMO PLACEMENT: Can work, but could be better.
HOST THIS OFTEN? Maybe once (with the music off).
Genocide City
GAMEPLAY: Same as above, except with blocks instead of hooks near the carrot. Somewhat better this way.
EYE CANDY: Better eye candy than previous, although it’s more confusing/annoying and misuses some tiles.
CARROT PLACEMENT: Same as above.
AMMO PLACEMENT: Same as above.
HOST THIS OFTEN? Maybe twice.
Overall review: These two levels aren’t bad, aside from erroneous/dull eye candy and a questionable layout. What I disliked the most was the eye candy in the foreground, which isn’t really needed and just gets in the way. I might like the carrots more if they didn’t have to be accessed through such a narrow opening, but this arrangement does have its strategic points. Similar applies to base placement; I just don’t recommend using one-tile passageways too often. There also isn’t too much to these levels. I could imagine how long they took to make. And I probably wouldn’t want to play in this level as Jazz, although I can’t really speak for players who use Jazz. Another thing: the start positions need work. Using well-placed “Multiplayer Level Start” events for each team would be a good idea. As for my rating, this is about a 7. I’m feeling nice today.
PS: Does anyone else find the Prison Sewer CTF music incredibly annoying? The music literally hurt my ears.