I will basically review these as one since they are both so similar in their eyecandy, gameplay, and ammo placement.
The Heck Hole
Eyecandy – Good / Very good
Very nice. Plenty of stuff in the foreground, two background layers, and nice eyecandy in layer 4. For a first timer (or atleast you appear to be as I don’t see any other levels by you), you did great using arguably the hardest default tileset. (of the 1.23 ones, that is).
Gameplay – Okay / Good
Spaz biasing with asdsaddas. =( This is Spaz biased to the point where even Scizor CT would exit the level, switch to Spaz, and come back. As for the gameplay, the gameplay is rather fun. Too bad the flow and layout are rather poor.
Ammo placement – Good
A shield! Boooo! But, wait! The shield is strategically placed in a coin warp! I think it’s good that people are expanding their levels to the point where shields are available, although I think it’s still rather dumb to put one out in the open like in Battle 1. Back to the shield in this level, I think you should’ve made it so you only get 15 seconds of shield time by forcing you to have to stomp the shield. As for the rest of the ammo, not bad at all. There aren’t very many powerups, but the ones that are there are well placed.
Overall: Good
What the Heck?
Copying Earthworm Jim level names, I see? =P
Eyecandy – Good / Very good
My review for the eyecandy of the Heck Hole stands for this one.
Gameplay – Okay / Good
My review for the gameplay of the Heck Hole stands for this one. The Spaz biasing is even WORSE here! =(
Ammo placement – Good
My review for the ammo placement of the Heck Hole stands for this one.
Overall: Good
Download recommendation: Sure
Host this often: Probably not. This is TSF.[This review has been edited by labratkid]
Earthworm Jim is a game, indeed. The level, “What the Heck?” actually greatly inspired the Inferno tilesets in JJ2. They look very, very similar.[This review has been edited by labratkid]