I don’t know about the other reviewers, but this level seemed somewhat… overrated in my point of view. It’s a slightly above average level though, and it has some original ideas, too. Well, here’s my review:
Wasting Time
Eyecandy:
Well, this level’s Eyecandy was fairly average, perhaps a little above average. Some original eyecandy here and there, but I spotted a lot of tilebugs and it got confusing at times. The eyecandy overall wasn’t too bad at all.
Gameplay:
Good. Some original ideas in there. A mixture of everything really. However, I absolutely HATED some parts where you HAD to get hurt… I hate that. But like I said, the gameplay was still pretty good despite the parts where you had to get hurt.
Weapon/Ammo Placement:
It was all around good, nothing special, but there’s nothing I really object to in there.
Enemy Placement:
Fairly average, the typical enemy selection for the carrottus tileset.
Bugs:
None found. Anyway, I doubt I would’ve found any because it is obvious that this level has been tested out.
Overall:
Slightly above average. It’s a good level and all, but there is a lot of room for improving. Good job, anyway.
The Rating:
7 from me. The level could’ve received a higher rating if you maybe spent a tad bit more on the eyecandy.
And anyway, you said this took you a week? I’m sure it did (I’m not being sarcastic) but there is room for improving in my opinion. It’s my opinion, so just drop it, okay? Geez, people these days. <_<
-X2[This review has been edited by X2]