Ðx
Posted more than 20 years ago
8
a great battle with bunch of
great eyecandy.
nice coins and ammo.
and its really fun. i found no bugs. a 10 coin bunny and a 20 coin.
thats very nice.
Seeker and fast guns.. mayby the fast guns must
replace to Rf Power up mayby.
the eyecandy is basic but its
good.
Overall: 8.2 because of fixing
Download:yes
Host:Yes
Ðx
[This review has been edited by dx dc]
snzspeed
Posted more than 20 years ago
8
yeyeyeyeyey, Battle release! lets reveiw:
FIRST IMPRESSIONS:
hmm, this level looks to be like worth of 8 or soemthing, but lets continue with the reveiw. Which is gonna be short.. probably. ;p
EYECANDY:Hmm, the eyecandy is quite good. almost every tile was used in this level, and result was good, and eyecandy is standard, but maube little bit too simple for me.. ;p background has eyecandy too, and that is a good thing.
PROS:Standard
CONS:hmm, little bit more eyecandy would make me rate higher..
RATING:8
TILESET USE:Tilset use is standard, just like eyecandy, no major complaiments. level uses tileset rgihtly, and it is aa good thing.
PROS:standard
CONS:hmm..
RATING:8.2
GAMEPLAY:it is ok, springs are goodly placed, and weapon is ok.. no more comments, since im very busy.
ok gameplay, bit too linear..
PROS:nice..
CONS:bit too linear..
RATING:7.5
PLACEMENT:okay, ammo layout is good, ammo is placed nicely.. good job..there should be more ammo ;p
PROS:nice..
CONS:little bit more ammo,
RATING:8
CONCLUSION:Well, i was busy + lazy when i wrote this so this reveiw is small..
DOWNLOAD RECOMMEDATION:Yup
HOST THIS:Sometimes
RATING:8
~Snooz XSD
Ok, I promised to give a review, I saw that this level is uploaded, so here I go.
Gameplay: Good/Very Good. Excellent gameplay, but there are places where you run in for some ammo and you need to go back. Thats a con but for the rest, excellent gameplay.
Eye candy: Good/Very Good. Very nice eye candy here, but there could be more in some places. But its well-done.
Pickup placement: Good/Very Good. It’s also nice, but there could be more ammo cause it is a big level. That coin warp was not too good, though. 6 Fast fire for 10 coins and 1 Seeker power-up and some Seeker ammo for 20. The rest of the ammo was nice placed.
Others:
Download: Yes.
Host: Yes. Maybe I will host it sometimes for Satan cause he can’t host.
Overall: Good/Very Good level. I give it also a 8. Nice work.
wadledee
Posted more than 20 years ago
8
I have betatested allready, but not reviewed! So here is my review!
This is a must for ev’ry battle-lover!
-Eyecandy is great! It’s a beautiful lvl!
-Coins/Weapons placement is very nice. Ev’rything on the right places, not too much, not 2ammo on one place, no, nice! And the coins are great placed! You must search first for coins before you can jump in the warps! Also that’s good! TWO WARPS! That’s good, you can take for 10coins 6fastfire’s, or for 20coins 6time ammo4 WITH upgrade!
-Bugs is great! NO BUGS IN THE WHOLE LVL! I havent seen one bug.
-Gameplay is good. the springs are goods placed, blablabla…(just what Snooz was telling you…)
Overall
this is a great lvl to play with, nice placement and more! Nothing more too say. sorry…
Download recommedation:YESYESYES!!
Play more then one time:YESYESYES!!
Host this :YESYESYES!!:P
Rating for Battle in the Castle:8.2!
[This review has been edited by Wadledee]
MR MAGOO
Posted more than 20 years ago
7
Heh, this is the first review I have done in over a year. “Battle in the castle” is a battle level using the standard Epic castle tileset. Anyways, let’s get started on the review.
Gameplay: This was definitely the aspect of the level I disliked the most. A few things bothered me, and one of which was how every spring was how almost every spring was put inside a hole. This bothered me for one reason, and that reason is because it ruins the gameplay. Having to stop, fiddle around with the left and right controls just to get inside the spring to get to the next platform is a huge mistake in any type of level. It may look better in some cases, but it’s definitely not worth it. Springs should always be made for easy access, and this was not the case. On the other hand, their actual placement was good for the mostpart. It got me to where I wanted to be, with the exception of a few un-needed springs. What I didn’t understand was this one area where you had to jump over two red springs to get to one area which could have been easily accessed by a green spring. When it comes to a level, springs being as convienant as possible is what you want.
One other thing I noticed was that it had a few deadends in it. Although they were all supported by either a powerup or ammo, that doesn’t excuse the reason why they are there. Deadends are extremely annoying, and can always be averted by a sping, sucker tube, or a new direction to go besides where you left off. I also happened to notice that for the 10 coin warp, all you recieved were a few measly fast fire weapons. I do not think that having to run around looking for coins just for that is a very good idea. Something better, like a carrot should have been added and/or replaced in that area. On the other hand, it was good that you need 20 coins for the seeker powerup. Very appropriate. On the last note, I would like to point out that some parts of the level were way too flat, which made it boring to play after a while.
Overall: The gameplay was good, despite some of the deadends and spring issues. It was relitively easy to move around in, with plenty of room. The level is.. kind of Jazz friendly, with the exception of what I mentioned earlier.
Eyecandy: I didn’t really have any big issues with the eyecandy, here. I noticed very few mistakes, other than this one bridge that seemed to be held up with nothing but air. Other than that, I couldn’t find anything else. The eyecandy was not very original at all. It lacked anything different I have seen in other levels in the past using this tileset, and after a while it got rather boring. Try to add more curves, and ups and downs to your levels to make it not only look better, but more fun to the person(s) playing it. The backround was very good, but still unoriginal. Not every layer was used, to my disappointment. The more layers that are slabbed onto a level, the better it usually looks. But the layers that were used, were used relatively well, and that’s a good thing. Also, I would like to point out the good use of ambient lighting on the fire animations.
Overall: Overall, the eyecandy was very good, yet unoriginal. Basically every tile was where it should have been, and most layers were used, and used well. Not too many issues with eyecandy.
Weapons/Placement: I really couldn’t find anything wrong with the weapon placement, and most of the ammo was placed with nice decorative shapes and sizes. There was an almost perfect amount of ammo, but I thought there was a tad too much ice and TNT, and not enough seekers. Most of the ammo was easy to get to, whether it was Jazz or Spaz. I’m not sure if that amount of fast fire was good enough, and it should have been replaced and put elsewhere. As I said earlier, 10 coins for something as unused as that is kind of a ripoff. Other than that, no issues.
Overall: Very good weapons/placement in the level, but a bit overdone with the ice and TNT. Basically everything was placed where it should be, and easy to get to with any character chosen.
To sum things up, “Battle in the castle” is an above average, well made level that will have guaranteed fun for battlers everywhere. Overall, I give this level a 7.2. I recommend you download this level, and enjoy!