I tried something different with this review. Thus, QUICKEST REVIEW EVER.
GAMEPLAY:
Here’s a nice large level with a little originality. The balance is already taken care of with the semi-symmetrical layout. The flow is Jazz-friendly—maybe too Jazz-friendly—but it’s nothing that would make me feel the need to play as Jazz. The basic idea of the layout is that players use the fountain to be beamed up to the top of the level where they either go left or right to one of the bases. The top area is a little confusing at first, but it’s easy to get used to after a while. If this level was smaller, I wouldn’t like the layout, but it does work out as it is now. In fact, everything else works out, so I’ll just stop here.
EYE CANDY:
This level has the best eye candy with this tileset that I’ve ever seen. While it is rather laggy on my outdated computer (sometimes even with Hardware Acceleration on), and some of the eye candy may be confusing at first (e.g. vine tiles were used without the vine event), I’m not even going to consider marking the rating down for that since so much effort was put into this. The theme and the atmosphere is great, and the light beam in the center of the level is a nice touch.
CARROT AND AMMO PLACEMENT:
I can’t see anything horribly wrong about the carrot placement. There’s a full energy carrot in the center of the level. There are also a +1 carrot hidden on each side, although I would prefer if I could see them. Hidden carrots are okay, though, as long as they aren’t the main carrots (like the full energy carrot is in this level). As for ammo placement, I can’t complain about it. The ammo is distributed well, and it’s the same on each side, which adds to balance. Powerup placement is also good, with the toaster powerup on the left, the RF powerup on the right, and the bouncer powerup on the top middle. Some while ago when I was playing online, the RF powerup tended not to respawn, but hopefully that’s fixed by now. That’s all I have to say.
HOST THIS OFTEN?
A whole bunch of times. Please host this instead of the same old CTF levels and, of course, hotels. I give this an 8.2 so get hosting already.
PS: The tileset used ISN’T beach. Thank you.
The Edit: Now I can see the +1 carrots. Well, it’s not the biggest change, but it’s something. It’s not enough to make me change my rating, though, and I’ll probably use the same exact strategy as before.
Another Edit: This level tends to get a bit too laggy to play in no matter what the settings are. I like it, but the lag can sometimes be unbearable. There are probably too many events in the level. I’m revising my rating to an 8. Sorry about that.[This review has been edited by BlurredD]