cooba
Posted more than 21 years ago
8
LOLOL the probably last upload in the 2003 OMGROTFLMBORTFMLOLOLPLZTHX.
And let JJ2 Vipsy Factory lives forever.
***Default points : 6***
Eyecandy is fairly good. These ground-like tiles in background, the color of the TXTured BG, and layer 3 used not only for secrets. I’ve not see tilebugs. Well done.
++1 point boingboings here++
Next’s gameplay. Yep, it’s too small. But there are two alternate routes to opponent’s base. It’ll be ideal for InstaGib, when hosted for Battle. Every CTF can be Battle, any Battle can’t be CTF. It is supposed to be a duel CTF, I think.
—0.5 points explodes along the fireworks—
Placements of objects, goodies, items, and generally events : Wow. Any team isn’t biased. The ammo is placed in the central point of level. And bases are placed at bottom, on two opposite ends of corridoor. No shields. But also no coin warp. Next time place a coin wrap they make level more good ~Dx. Hahah. He has right. Placement is generally above average, though.
++1 point is now inside the review++
And tileset use/music/other stuff that makes levels rox0r: Level uses Disguise’s Space Warbase tileset. Use of it ruxored. Really. Music – orion.xm- adds a gloomy mood for this level. chills. This OSTMLR or whatever : aargh, nope. These are stuff that makes levels non-rox0r. And these are:
I:THE SIZE
II:THE SIZE
III:THE SIZE
So, boo.
++Half of point? Weee.++
Overall -> -> -> 6 + 1 – 0.5 + 1 + 0.5 = 8
Rank for level : SLIGHTLY BELOW BEST
Download reccomended.
Cooba of J2VF
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Snooz, Blue Chairs are weird :P :P :P
OMG Bjossi has uploaded his levelpack. So it’s not last upload in 2003. OMGROTFLMBORTFMLOLPLZTHX.[This review has been edited by Cooba]
Vipsy
Posted more than 21 years ago
8
This is not a bad level, a little
bit to small, but i like
small CTF levels.
A good level made with a hard tileset,
nice space to battle, not to easy,
J2vf rules, thank you very much Snooz,
a 8 from me, yipeeee.
blurredd
Posted more than 21 years ago
7.2
Let’s see how long this takes.
GAMEPLAY:
The layout is symmetrical, and the flow is mostly good, but there are a couple of huge downfalls. The first of these is the size. There simply isn’t much to the level. It could be used for dueling, but I wouldn’t recommend it. The second downfall is the warp targets directly above the springs. If a player gets hit before or right after entering the warp, that player will be stuck bouncing on top of the spring indefinitely. That’s about all I can point out that’s bad about the layout, yet it’s enough to hurt the rating a lot.
EYE CANDY:
The eye candy was made well with this tileset. It’s a little above average, although there are some parts I don’t like all too much. I don’t have anything else to say about it.
CARROT AND AMMO PLACEMENT:
Well, it’s a symmetrical level, so the carrot and powerup placement can’t be that bad. Too bad the level is so small. Three powerups aren’t really needed, but they can all stay. Ammo is placed well enough, so no complaints there.
HOST THIS OFTEN?
I would say no, but it is a good level for its size. Maybe host this on occasion. 7.2 is my rating.
Ok, time to review this level
Gameplay: Good/Very Good. Excellent gameplay, great balance, the level is small. That its small is not bad, but the two ways that go up at every base, could be better cause you can camp there and there is not many space in there.
Eye candy: Good/Very Good. Also, excellent eye candy, although some places(like BlurredD said)have less then others.
Pickup placement: Good/Very Good. Excellent placed, but three power-ups is maybe 1 too many, but its OK, cause my levels often have three power-ups too. Thats the only thing what keeps it from very good. The Full Energy was just in the middle, but if it’s a symmetrical level that’s always good.
Overall: Good/Very Good level.
Host often: Sometimes.
Download this: Yes.
My Rating is ¤7.5¤
Cooba, could you reveiw this? ;p
yes, the blue chairs are weird, and i am their master.[This review has been edited by sNOOZ]