Well, well, well. Here we have the last level of the old year, being reviewed by my first review of the new year.
EYECANDY: There is no background eyecandy (to the point of Layer 8 not being textured), but the author makes a gallant try in layer 4. And fails. The ground is a flat surface which alternates between grass and ground with no apparent reason – oh, right, forgot to mention. This level uses one of LRK’s tilesets, but I can’t say which as they all look the same. Regardless, it’s not included in the .zip. Anyway, a few extremely fast animations and some odd signs are presumably intended as eyecandy, but they don’t really do the best job.
Pros: The author tries, and a number of eyecandy tiles are used.
Cons: Animation too fast, just not enough stuff.
Rating: 2.5
DESIGN: It is at this point that I sincerely hope this level is a joke. The level is a small hollow box (straight lines and all) with six one tile platforms scattered around. There are a few hooks on the ceiling for some unknown reason. I can think of nothing else to say about the design.
Pros: None.
Cons: I liked the design of Zappoman’s Egypt better than this, I think. Couldn’t the platforms at least be situated so an easy jump will get you to the bottom ones?
Rating: 1.2
GAMEPLAY/FUN FACTOR: Playing in this level will consist of jumping on those platforms. And all you have is blaster. And the platforms are small. And you get the idea.
Pros: And there are no pros.
Cons: And I could go on like this. And the level is really the type of level which would let me.
Rating: And I give this a 1.0 thingy.
ORIGINALITY: Two signs are connected by a V-pole.
Rating: 1.2
OVERALL (not an average): No. Just, no. Don’t download this. It has one or two good points, but the author not knowing how to place a start position and being undecided on the level name just sealed the deal for me.
Pros: The eyecandy is actually kind of ok.
Cons: Nothing else is.
Rating: 2.0