snzspeed
Posted more than 20 years ago
8
Hmm, this level is very good, probably the best one of the Author. I decided to review this, and i have lot of time, so be prepared for a long review.
FIRST IMPRESSIONS:
hmm. eyecandy is ok, so is the gameplay. pickup placement is good, tileset use is quite standard.. i think this is a good level for download, and i must admit that this is the best level of the author. but lets continue.
EYECANDY:Eyecandy is quite standard, i see no tilebugs, and there are lots of eyecandy in the background layers. i think i have no other comments about eyecandy..
TILESET USE:Hmm, standard, like it usually is. ;p
Tileset was used rightly, and i have no major complaiments.. ;p
background layers look nice, but it moves little bit too fast, and looks confusing sometimes. Standard use of the tileset.
GAMEPLAY:Hmm, good. its quite smooth, there is ramps, etc.
no much comments, but its ok/standard/smooth
;p
by the way, i have one complaiment, dead ends near the bases.. i would rate this higher if there would be no dead ends..
ITEM PLACEMENT:Hmm weapons are rightly placed. I like about placement, and there is full energy/seek powerup on the middle. good.
CONCLUSION:Well, a nice level by Da man.
and yup, i give a Download recommedation. this is quite nice level, and my final rating is 7.5, and i don’t think its over-rating.
DOWNLOAD RECOMMEDATION:yup
HOST THIS:occasionally
RATING:7.5
~Snooz of J2VF – master of the blue chairs
Not rating as high as Snooz. Yay.
EYECANDY – - 7.7
The eyecandy is OK. Mostly average. The level is kinda symmetrical. I like teh eyecandy. You used layers 3,4,6,7 and of course 8. Fun.
GAMEPLAY – - 7.4
The level is symmetrical, like described at the eyecandy section. Blue has an advantage with their RFs than the red with their bouncers. And a seek powerup in the middle (-1.0 points). The seek powerup.. It ruins the game already. It would be fine in battle, but NOT IN CTF. If a lot of people are playing, you won’t stand a chance without it. This level involves a lot of camping at the seek powerup. No, it isn’t a good thing. Gameplay needs improvement. 7.4 is fine for gameplay.
PICKUP PLACEMENT – - 7.4 (-1 points)
The -1 points are for the seek powerup. I happened to describe above that blue has an advantage. It is, for the RF powerup they have and red has bouncers. No advantages to other team pleaseee..
Also close to blue base are 4 +3seeker ammo. Guess are they close to RED base? No. This is a blue biased level. Wee. Snooz overrated on THIS section. Carrots are placed good. One +1 carrot and a fullhealth carrot. Good if the fullH carrot is taken and you need a little health. It’s like 7.4 for here (-1.0)
FUN FACTOR – - 5.4
The seeker powerup ruins it all. And the bluebiased stuff. This level is fun to play.. if you got the seek powerup that is. After being roasted the first time, you probably get roasted over and over again every time. Camp-ability at the seek powerup and the full health carrot is not good. The fun factor is 5.4.
OVERALL – - 7.2 (-1.0)
At least not the worst level available. Download recommendation if you like annoyance. Otherwise, NEVER. Host this often? NO NO NO PLEASE PLEASE. SERVERS WITH THIS LEVEL ARE AWFUL AND BORING ;(
Little below average, catch it out![This review has been edited by the WINNER]
niek
Posted more than 20 years ago
8
Ha, nice work DarkSonic,
Big level, and good space to battle,
not to easy to get the flag, not
realy a hard tileset but the
tileset is good used,
nice walls, i am happy with it,
how do you think of a 7,7?
Download it and try.
niek of J2vf:-)
blurredd
Posted more than 20 years ago
7
Another level to review. Hooray.
GAMEPLAY:
The layout isn’t particularly interesting, but it isn’t a bad one. I can get around easily enough, but spring placement could be a lot better in places, such as with all six of the blue springs near the middle of the level. I never really liked the placement of a lot of tiles with one way events on top of one another mainly because players can stop halfway through. The stacks of one way tiles below the full energy carrot could possibly be used strategically (i.e. camping midway up this passageway), but that’s nearly suicide, since seekers can go through one ways, and players can only go up through them. The biggest problem of this level has to be the fact that when I’m close to the full energy carrot, I could take a nearby blue spring and just double jump towards a base while Jazz players will have to take a longer route. This level seems a bit too much on the Spaz-biased side.
EYE CANDY:
The eye candy is meant to be original, but it comes off as confusing and annoying. It’s not horrible, but I can’t say I like it. Over-Wasted should have been named Over-Used. I’m getting tired of seeing this tileset, and it has just about reached its limit.
CARROT AND AMMO PLACEMENT:
The full energy carrot and powerup placement don’t leave much use for the bottom half of this level most of the time. The only thing particularly useful at the bottom is the +1 carrot, although naturally, it wouldn’t be my first choice if I wanted a carrot. I would rather have the RF and bouncer powerups closer to the bottom, and perhaps the seeker powerup not so close to the full energy carrot. Ammo placement could also be better. I would say too many bouncers and RFs are placed at the top; some different ammo should have also been added. There’s also too much variety in ammo at the bottom middle and not enough variety at the bottom left and bottom right corners.
HOST THIS OFTEN?
Nope. And the last level was better. 6.5 is my rating.