AGP 4&5

  • Rating: 3.2

Reviews and comments

    Ðx Posted more than 20 years ago

    4

    okey lets start i will review both in one review.

    oke..

    Eyecandy

    very bad some background stuff but not
    originally eyecandy or any background eyecandy. in the CTF level jim is hanging up right down of you. not bad
    at all! but the levels ar bad ( eyecandy then :P )

    Gameplay/fun/originally

    I hade NO fun not originally and bad gameplay
    i found no fun at all. the ctf level sucks anyway because: The bases ar close and i saw the start posts LOOOOOOOOOOOOOL!!11111111111111111111111 open the level
    and you will see ( ctf level )
    also its VERY small

    Ammo

    Whattuhhhhhhh

    NO! AMMO!

    okey also very bad a ctf and Th level without ammo thats sucks. And also in the TH level… i was wondering: how do i get the gem :P:P:P its spazzzzzz based anyway!

    Quick fast whatever review.

    overall: Bad
    Download reccomed: NO
    Host this:NO

    (3.7)

    Ðx CC

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    blurredd Posted more than 20 years ago

    3

    Hmmm… Where to start…

    A Great Place 4

    GAMEPLAY: None. Just two CTF bases at the top.
    EYE CANDY: Barely any with tileset misusage.
    CARROT PLACEMENT: None.
    AMMO PLACEMENT: None.
    HOST THIS OFTEN? No.

    A Great Place 5

    GAMEPLAY: I’m not even sure how this is suppose to work as a treasure level.
    EYE CANDY: Nothing much with tiling errors.
    GEM PLACEMENT: Just one respawning red gem only reachable with Spaz. Argh.
    AMMO PLACEMENT: None.
    HOST THIS OFTEN? No.

    Overall review: This is like Captain Spam’s Stupid CTF—only a whole lot worse. The first thing that should be changed with both of these levels is the size. The second would be adding an actual layout. A layout where players can move around easily without everything so close together. The third step involves adding additional events, such as ammo, springs, and maybe a powerup or two.

    Aside from those basic mistakes, there are more flaws. AGP4 loops to AGP5, and they don’t even have the same gametype—generally a very very bad idea. I should also mention that AGP5 loops to AGP1, but I don’t want to get into that.

    So… How is this “A Great Place” anyway? To be honest, I’m not sure if this is a real attempt at making a CTF and a treasure level. Read my review here for additional help in making the basic CTF level. Or PM me, and I might be willing to help in another way. Otherwise abandon making CTF/treasure levels altogether and start with making good battle levels first (I highly recommend this). After mastering that, then work up to treasure and CTF levels. My rating is 2.7, but use my advice.

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