Galactic Warfare

  • Rating: 8.3

Reviews and comments

    blurredd Posted more than 21 years ago

    7.7

    Aka NiQ? I’m not even going to bother asking. Let me just review this…

    GAMEPLAY:

    This is another symmetrical level with good flow, and it’s a little bigger than the last few levels (could have a larger playing area). There aren’t any major flaws in the layout, and Spaz doesn’t have much of an advantage. The design of the level isn’t too innovative, but it is slightly different from the ordinary.

    EYE CANDY:

    I liked a lot of the eye candy, but I think some of it could be much better. There are a few flaws, and some parts look dull, although I’m not one to talk with the example levels I made (I probably should start hosting some of the newer levels I made with this set—much better eye candy). But there was the standard that stripe set, and this ranks up there with it. The eye candy is pretty good and a little innovative, and the effort can be seen here.

    CARROT AND AMMO PLACEMENT:

    At the top middle of this level, there’s a full energy carrot which can be shot down to the bottom—something I see myself doing on occasion. In general, the powerup placement is good enough. It’s questionable with the carrot and the toaster and bouncer powererups placed on the fastest route between the two bases, but it’s not that big of a problem for me. Still, maybe all of the powerups shouldn’t be so easily reached. Anyway, I can’t complain about how ammo is distributed. That’s all I have to say.

    HOST THIS OFTEN?

    Sometimes or maybe more often than that. There aren’t enough reasons why I can’t give this an 8.

    The Edit: So maybe I don’t like the eye candy as much as I first thought. Those gray tiles aren’t exactly just random eye candy tiles; they’re really suppose to be destruct scenary tiles. I didn’t like the way they were used in this level—probably the thing about this level I dislike the most. There’s also that eye candy problem at 45,52 with the red blinking tiles, which annoyed me a bit. Everything else I can live with. My rating is now a 7.7, but it’s still a decent level.[This review has been edited by BlurredD]

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    NOKA Posted more than 21 years ago

    8

    Fantastic , I agree with the ratings from R3plite and BluredD.

    Thanx to this level I started to like this tileset much.

    I didn’t think that you can do such a great stuff with this tileset as Snooz showed to us in this level.

    Tilesetuse , gameplay , eyecandy and placement – all this stuff are good.

    8.0 from me.

    NOKA of J2VF[This review has been edited by NOKA]

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    DarkSonic Posted more than 21 years ago

    8.2

    Ok, I gotta review this level.
    Gameplay: Good/Very Good. It’s excellent, there are a few springs but you can’t put many here. The balance and flow are nice, if you learn the left side you learn the right too. And others is also good.
    Eye candy: Good/Very Good. It’s well-done. There could be some more in some places, it would be a higher rating and maybe it will be very good then.
    Pickup placement: Good/Very Good. There is not that many but there is space between the ammo and the power-ups are good placed. One power-up at each side and the third in the middle-center of the level. Nice. The Full Energy is also good placed, of course. In a symmetrical level it’s always easy to put a Full Energy at the right place.
    Others: Host this: Yes, I will host it sometimes.
    Download this: Yes.
    Good job Snooz, your best level. I give a 8.2.

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    DanYjel Posted more than 21 years ago

    8.5

    In one sentence – you made it.
    So many of pocuses to make some good CTF game. So many good pocuses, but only pocuses. Still pocuses. Again pocuses. Always only pocuses. This is different. This is real. All elements are good or fantastics, almost no average. Almost. Like always, worst is ammo placement. I can’t imagine Snooz’s level with good ammo placement. And long time I will. If you want to make level with good ammo placement, say goodbye to pepper spray. It’s weapon for change it… Nobody is using it, it’s truly for nothing. I don’t know but I think I never will see Snooz’s good level in all ways. Other elements are okay, it’s big and it’s funny. And, like always, this level has briliant eyecandy. Snooz replaced bad ammo placement with super eyecandy. But this is more, more better than normally. I am recommending to download this level because it’s one from best (I liked some Winter level too), maybe the best Snooz’s level. Congratulations, Snooz.
    —-
    8.5

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    Ðx Posted more than 21 years ago

    9

    fast review!

    Eyecandy is very nice. fun and you see the earth ( why not mars :P ) just kidding. but… nice ammo placed also carrot. bases
    ar also great placed. good for duel levels. not instagib recommed but
    i say this is a 9
    worth. to high? NO check yorself
    and host many times thanks.

    a good ctf
    with eyecandy
    ammo
    bases :P
    and fun

    >9.0< GREAT!

    Ðx

    o i forgot

    Host this: Yes
    Download recommed: Yes

    0 of 1 person found this a good review. Did you? Yes/No

    Pyramid 23 Aug 2006, 08:59 (edited 23 Aug 06, 09:55 by Cooba)

    Great Level. I rated it 10.

    [Rating (10) clearance. You have to specify why is a level great when rating. ~Cooba]