Party beach gang

  • Rating: 6.3

Reviews and comments

    the WINNER Posted more than 20 years ago

    7

    Darn. Had to rename the file to get this thing working.

    EYECANDY: 6.3
    It’s not really bad for a first level. There is no layer 5-7 or 1-2 eyecandy at all. Stuff. You didn’t really use many tiles of the tileset but the level is ok.

    GAMEPLAY: 8.2
    The gameplay is pwnage. You placed one ways. That’s pretty good for a small level like this. The level is easy to navigate through and other stuff. Still, too small =/

    ORIGINALITY: 5.3
    No, not really. This level is a small stuff which uses the normal beach music and tileset.

    FUN FACTOR: 6.3
    A little boring level. You get bored easily after a while. YaY.

    STUFF PLACEMENT: 7.2 (+0.5) (-0.5)
    There is NO SEEKERS AT ALL. YAY. (+0.5) A little toaster powerup, few RFs and TNT. That’s all. And distributed well. But there is no carrots at all. (-0.5) That pretty much makes it.

    OVERALL: 6.5 (+0.5) (-0.5)

    DOWNLOAD RECOMMENDATION: Maybe, if you are very bored.
    HOST?: Again, yes if you are very bored. But no, if you aren’t

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    blurredd Posted more than 20 years ago

    6

    This could help just in case I forget to mention something. Sooner or later I’ll make an actual article.

    GAMEPLAY:

    For a small level, the gameplay is not too bad, but it is a small level. I usually don’t give out high scores for small levels. But anyway, the layout is decent for its size. It requires a lot of jumping, and it would be easier for Spaz players, but I don’t hate it. A spring or two would have been useful in places. The level is symmetrical so balance is not an issue. The top of the level should have a border of at least 2 tiles to prevent the flag bug, which is where “ captured the flag” keeps repeating on the screen. Some extra routes base to base would be better, but, once again, this is a small level so I’ll just leave it at that. I don’t see the point of the warp at the start, though.

    EYE CANDY:

    The eye candy is alright, albeit nothing special. The textured background in 16-bit could look better, though, and some tiles in the background would help.

    CARROT AND AMMO PLACEMENT:

    I’m not a fan of carrotless CTF games. At least a +1 carrot would have been something. Ammo isn’t placed too badly considering the size of this level, but use more variety in larger levels in the future. I generally advise not using TNT unless it’s for attaining a powerup through a wall or something like that.

    HOST THIS OFTEN?

    Nah. Too small for its own good. It’s not even worth dueling in if you ask me. 6.0 is as high as I’ll give this. This needs a next level setting, by the way.

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