blurredd
Posted more than 20 years ago
7
To be honest, I’m surprised.
GAMEPLAY:
The layout, while small, isn’t as bad as I expected. The balance is good enough, but I find the warps to the carrot to be a little too convenient. The level is small, so it shouldn’t have too many warps in it. The flow could be better and less Spaz-biased in a few spots, but I can live with it. Granted there are a few pointless areas, it’s not enough to lower my rating. The border around the level could be a little thicker, though.
EYE CANDY:
It’s better than I thought it would be, but it still has its problems. For example, the water and the leave tiles weren’t used correctly—as seen at the bottom of this level. The eye candy is almost really good, but not quite. It has a nice atmosphere, though.
CARROT AND AMMO PLACEMENT:
No carrots or powerups. I don’t mind the placement of the RF or the bouncer powerup, but the seeker powerup is questionable. It seems easier to get to the seeker powerup with the warp at the bottom right than with any other route. Not only that, but the tube near the powerup leads right to blue base. Some other arrangement should’ve been used. As for ammo placement, not too bad.
HOST THIS OFTEN?
Maybe once sometime. Not bad for a small level, but I wouldn’t trust it for a duel. This is a 7.
Ok, time for a review.
First Impressions: This is a level created by ChippieBW, and it’s better then his last one.
Gameplay: Good. The gameplay here is decent. There are some springs in some places, but there are also unnecessary events. There is also 1 dead end, thats not too bad but no dead ends is always better, of course.
Eye Candy: Good/Very Good. ChippieBW told me that if you use this tileset good, you will make very good levels with it. The eye candy here isn’t perfect, but I can say I like it here.
Placement: Good. This is nice, but some places could have more ammo. There are 3 PU, one RF, Bouncer and Seeker. There is one Full Energy, and the blue base has a warp that leads you to it, but the red base doesn’t have that. The other ammo was placed nice, and there is not too many or too less.
Originality: Good. I can’t say this is original, because the music could be better for a level with the day tileset imo. The base placement is interesting, you need to go up before you can get it. It’s probably original, and nice. The tileset is not really overused, but also not underused.
Others:
Host this: Sometimes.
Download: sure.
I give the level a 7.2. It’s 1 point better then your first one, and I see some potential in you with your next level.
Ðx
Posted more than 20 years ago
8
A not badddddddd at allll lvl!
Oke lets start * getting sitteeeeeeed *
Eyecandy
Not bad, i like the water and other eyecandy stuff…..
Ammo/goodies/other
Not bad placed some powerups, but no coins warp :(
Bases placed
Not bad at all! i like it anyway!
Gameplay/Originally/other
Not originally but its not kinda bored anyway!
Quick review =p
Host this: Mayby
Download recommed: Yes
Ðx
Another level.
EYECANDY: 9.4
IT ROX. The bg looks like 3d, although it isn’t, but it still looks like. The level has a goood lighting. Just like DARK.
GAMEPLAY: 7.4
Some places have spaz biased stuff and some places just lack springs. Place near bouncer powerup is a good example of lack of springs. He used RED SPRINGS that can’t reach the powerup, but Spaz can easily run from the right and reach the powerup. The secret isn’t obvious at first. Anyway, there aren’t dead ends, at least many.
AMMO / CARROT PLACEMENT: 7.7 (-1.0)
Seek powerup killed one point =(. Evil seekers. The level isn’t balanced and is blue biased. Red has bouncies and blue has RFs. What is this? Anyway, the ammo is otherwise placed fine and I see no point for the electro blasters.
ORIGINALITY: 6.6
This tileset has been used many times and the music is default. You can still access the red base from the down, but you can only go up from there. One of these original ideas.
OVERALL: 7.5 (-1.0)
DOWNLOAD?: Maybe
HOST?: If you hate stup annoying games, no. But yes, if you don’t think so.