CTF4all(CTF-levelpack)

  • Rating: 7.1

Reviews and comments

    blurredd Posted more than 20 years ago

    7

    First review? So it seems.

    Rocky Cliff

    GAMEPLAY: Linear and Spaz-biased. Somewhat chaotic at the middle.
    EYE CANDY: A few misused tiles. Looks a little dull.
    CARROT PLACEMENT: Would be decent if carrot placement didn’t add to the chaos.
    AMMO PLACEMENT: Could be better. Powerup placement helps make the middle too pivotal.
    HOST THIS OFTEN? Probably not.

    Leafwars

    GAMEPLAY: Balance is half decent. Border at bottom left could be thicker. Border at top should’ve been added.
    EYE CANDY: Decent, but bland in places.
    CARROT PLACEMENT: Questionable.
    AMMO PLACEMENT: So-so. Powerup placement is questionable as well.
    HOST THIS OFTEN? Can’t say yes, but it’s better than the last one.

    Just some aztec

    GAMEPLAY: Balance seems a little off, but it’s okay as it is. I don’t mind everything else.
    EYE CANDY: Nothing special, but not bad.
    CARROT PLACEMENT: Two +1 carrots, which are alright considering the powerups.
    AMMO PLACEMENT: Questionable. Only gun8 and gun9. Not fond of the team-based powerups here. Pepper spray is a bit more useful in this level. Also, both teams can get the EB powerup. Was that intended?
    HOST THIS OFTEN? Maybe one time if bored. I almost liked this level… until I started playing in it.

    Wilderness wonders

    GAMEPLAY: Balance is iffy. Top needs a border.
    EYE CANDY: Confusing at first. Otherwise typical.
    CARROT PLACEMENT: Good enough.
    AMMO PLACEMENT: The RF, toaster, and seeker powerups on the left with only the bouncer powerup on the right annoyed me a bit. Could use fewer crates/barrels and better ammo placement.
    HOST THIS OFTEN? Never really liked this level, so no.

    Overall review: Each of these levels would be much better if a lot of the small bugs were fixed. I was surprised to find that two of the levels didn’t have a border at the top. I did’t like the consistent use of bridges all that much, since they tend to cause errors, but some of them I found to be useful. I don’t know what else to think. Needs improvement. I’m done reviewing. 7.0 it is.

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    DarkSonic Posted more than 20 years ago

    7

    Ok, I will give this a long review.
    ‘Wilderness Wonders’
    Gameplay: Good. It’s decent, but some more springs at some places and I’d like other colors of them too. The layout is quite good, but there is not a complete border around the level.
    Eye Candy: Good. It’s good, but nothing special, though. Also, there could be more in some places.
    Placement: Good. This is nice, but some places could have more ammo and a few less crates would be nice too. There is one Full Energy in the middle, and thats decent.
    Originality: Good. I cant say this is very original, but the idea to place the full energy between two bridges is not too bad.
    Rating: 6.7.
    ‘Rocky Cliff’
    Gameplay: Good. It’s again decent, but not too good again. There are again springs that could be other colors or places that needed springs. But, there is a good trigger use.
    Eye Candy: Good. This level has some better eye candy as the last one, but still, there could be more in some places.
    Placement: Good. This is again good, there are 5 groups of ammo and a crate, with in the middle some bouncies and a bouncy PU. There is also a Full energy and a RF PU, and they’re maybe too close to eachother.
    Originality: Good/Very Good. This is original, the tileset isn’t used for a CTF level yet, that makes the originality good. Also, the music isn’t used alot (or not)
    Rating: 7.
    ‘Leafwars’
    Gameplay: Good. This is almost the same as the others, but I saw a dead end.
    Eye Candy: Good/Very Good. Finally, a level with nice eye candy. I can say I like the eye candy here, and it’s well done.
    Placement: Good. I think that the left side has more ammo, but it’s again decent. There is one full energy, and it’s good placed. There is a Bouncy PU at the left side, but the left team can’t reach it faster then the right team. So, it’s good placed. There is a warp to the Toaster PU, and that warp is too close to the left base.
    Originality: Good. Again, not too original, but I can say it’s again decent.
    Rating: 7.5.
    ‘Just some Aztec’
    Gameplay: Good/Very Good. The gameplay here is better then the others, the springs are good placed, and at the right places. Also, good use of triggers.
    Eye Candy: Good. This is not too good, it’s worse then the other levels eye candy. But, I can’t say it’s bad.
    Placement: Good. The level has 3 types of ammo, that’s very original. There is also only 1 carrot, and that reminds me of ‘Just got Carrot Away’. The ammo placed is only gun9, 8 and fast fire, and there is a gun9 PU at the left side, and gun8 at the right side.
    Originality: Good/Very Good. I already said, there are only 3 types of ammo, and that is original.
    Rating: 7.5.
    Others:
    Host this: Well, ‘Just some Aztec’ and ‘Leafwars’ are good levels, but the other levels loop to it, so, yes, sometimes.
    Download this: Sure.
    Final Rating: 7.2.
    Edit: there are 2 carrots, I noticed.[This review has been edited by da man]

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