First review? So it seems.
Rocky Cliff
GAMEPLAY: Linear and Spaz-biased. Somewhat chaotic at the middle.
EYE CANDY: A few misused tiles. Looks a little dull.
CARROT PLACEMENT: Would be decent if carrot placement didn’t add to the chaos.
AMMO PLACEMENT: Could be better. Powerup placement helps make the middle too pivotal.
HOST THIS OFTEN? Probably not.
Leafwars
GAMEPLAY: Balance is half decent. Border at bottom left could be thicker. Border at top should’ve been added.
EYE CANDY: Decent, but bland in places.
CARROT PLACEMENT: Questionable.
AMMO PLACEMENT: So-so. Powerup placement is questionable as well.
HOST THIS OFTEN? Can’t say yes, but it’s better than the last one.
Just some aztec
GAMEPLAY: Balance seems a little off, but it’s okay as it is. I don’t mind everything else.
EYE CANDY: Nothing special, but not bad.
CARROT PLACEMENT: Two +1 carrots, which are alright considering the powerups.
AMMO PLACEMENT: Questionable. Only gun8 and gun9. Not fond of the team-based powerups here. Pepper spray is a bit more useful in this level. Also, both teams can get the EB powerup. Was that intended?
HOST THIS OFTEN? Maybe one time if bored. I almost liked this level… until I started playing in it.
Wilderness wonders
GAMEPLAY: Balance is iffy. Top needs a border.
EYE CANDY: Confusing at first. Otherwise typical.
CARROT PLACEMENT: Good enough.
AMMO PLACEMENT: The RF, toaster, and seeker powerups on the left with only the bouncer powerup on the right annoyed me a bit. Could use fewer crates/barrels and better ammo placement.
HOST THIS OFTEN? Never really liked this level, so no.
Overall review: Each of these levels would be much better if a lot of the small bugs were fixed. I was surprised to find that two of the levels didn’t have a border at the top. I did’t like the consistent use of bridges all that much, since they tend to cause errors, but some of them I found to be useful. I don’t know what else to think. Needs improvement. I’m done reviewing. 7.0 it is.