NEXT TIME PLEASE INCLUDE THE TILESET BEFORE YOU PUT A LEVEL UP!!!
Ah, well, I had the tileset already, so I can review this…
EYECANDY:
Really good! This level contains good layers, good backgrounds and good sprite layers. You really don’t have to improve you eyecandy anymore in your later levels. Maybe some other points, though. The moving background can sometimes be annoying when you run around.
AMMO:
No powerups! I don’t want to say anything, but in my opinion you can’t make a decent battle level without placing any powerups. The ammo is hard to find; it’s located at not so many places in the level. And there is just 1 carrot which gives you +1, something that fits with this level. If you want to kill someone here you have to play long games.
LEVEL STRUCTURE:
The structure of the level is a little weird, and thanks to the good eyecandy you can’t move around that good. Soem corridors are too narrow to move through, and the blue floors which close when you run at them are strange…
GAMEPLAY:
Could have been a lot smoother. You can’t reall ymove around that good, because of the narrow corridors and weird floors and jumps, and there is actually no flow. Improve that in your next levels, please.
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RATINGS
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When I first opened the level I thougth: Wow! What a great eyecandy, this must be a fantastic level! But when I played the level, I saw that there are many things missing in the gameplay… I can say this is a level with really good eyecandy, but with a mediocre gameplay. And after all, the gameplay is more important than the eyecandy.
Score: a 6.7 from me.
Download this: Maybe, as an example of eyecandy.
Host: No.