Level 1: Tufmans strike back.
Well… background and sprite eyecandy has been used badly, and you can swim off the ledge and out of the level. It’s impossible to clear the level for me, so you must skip to the next level. The tube turtles can’t save this one.
Level 2: Lost lab.
Overenemied, and the vines are used as bridges plus bad eyecandy. When you get to the end, you must find a suxor tube that disables some scenery and a checkpoint. Search the wall to find a warp to the top, where you battle more enemies (joy.) after shooting some blocks. There are some coins, and if you get them, you will be warped to the next area. If not, you get sent back to the start. Before you start, you get some fire, a fire powerup and a water shield. Then you hit a trigger box and move onto the area with the shooting blocks where the xit is.
Level 3 – Digital Dub
Bad eyecandy, hard gameplay as always. Also, there are a lot of 1ups, and you can get over the pit at the start without the fly carrot.
Level 4 – Flipping out
As usual there is bad eyecandy and hard gameplay. There is a guessing game where you can find a 1up in a crate where the others contain hatters, and the shooting blocks aren’t correct. If you find the end of the level Devan warps in and can jump off the level. It wasn’t really fun to play the boss, so I closed JJ2.
Overall you get a D- (1.2) for your efforts, but I hope to see another project in the future