I do not have much time, so I’m afraid this will have to be a fairly brief review.
What we have here is a fairly standard Games Factory shoot ‘em up game, which doesn’t even have a changed title bar header. Contrary to popular belief, it is possible to make a decently fun game with this program, but this is certainly not the one. Everything about this game, sadly, screams “meidocre.” Despite the somewhat odd claims in the author’s description which I will not contest beyond saying that they represent some inaccuracies (even though the author could obviously beat me; inanimate objects can beat me), I really did want to like this game.
The game puts you on some unknown island-lair thing where you simply run around blowing up turtles with your gun. Each reload of the gun supplies 100 bullets.
The problem here is not conserving ammo but avoiding getting hit. It is a good thing that there are so many enemies, because they are as dumb as dirt. Instead of programming a capable AI, the author instead elected to simply create many of them. And by many, I mean too many. At times in the game, there are few enough enemies to make it easy. However, at other points, enemies are generated so quickly, it is impossible to fend them all off.
You can shoot the bases that they generate from, but that is pretty useless. There still will be too many. Putting a cap on the number around twenty would have been nice. Unfortunately, I was able to get more than fifty at a time.
One of the other gripes I have with this game is that you can never easily tell when an enemy is attacking. It is common that you can simply pass a turtle enemy and it will just completely ignore you. However, sometimes, it will attack you. Being attacked is instant death in this game.
Another gripe is the storyline. The “Xan” character is never fully explained, and one must wonder why anyone named “Xan” would name their child “Devan.” You’d expect that Devan’s father would be named Frank or something. However, the lack of character development is a more important manner than naming. There is no real reason that the turtles want to enslave the rabbits or any contraption they are making. It seems they are simply being bloodthirsty. Possible, I guess, but if everything was good if it was possible, we’d have sitcoms about actuaries.
The storyline section also features a good number of grammatical errors and repeats itself a number of times. The general idea of this game seems to involve an excess amount of blood, which seems weird in a Jazz game.
The music is bothersome, as well. The weird MIDI Nirvana intro music seems more suited for a B-grade mafioso movie than a game about rabbits. The rest of the music is fairly obnoxious and highly generic rock-metal. I’d rather have quieter, more game-y music in my games.
So, what can be do to improve this? I’m afraid I doubt you’ll see very high of a rating with this program. The graphics are decent, but the storyline really needs work. Tone down the enemies, and add more puzzles, and that should do away with some of the monotony of the game. It is a commendable effort, but it just doesn’t gel.
FINAL RATING: 3.9 (4.0)
Reply to author: The warp machines cannot all be destroyed at once. Even if they could be, they still produce too many enemies and this game is too reliant on action and not on strategy.[This review has been edited by Trafton AT]