Gaucheland

  • Rating: 7.1

Reviews and comments

    the WINNER Posted more than 20 years ago

    6

    LRK ctf level ;(

    EYECANDY: 7.3
    The mountains are nice in the BG, but look dull at the bottom of the level. Then the eyecandy gets confusing. There are already enough ground tiles at layer 3. This may confuse some newbies but the most experienced players have seen the eyecandy like this on most levels earlier. Anyways the most part of the level is done fine and isn’t confusing. Yay.

    GAMEPLAY: 8.8
    The boring “run left, run right” style is used here. When you take a close look at this level, you see that the level features THREE PLATFORMS! OMG. The positive thing is that you still can go around easily.

    OTHER STUFF PLACEMENT: 6.3
    Carrot and the bouncy powerups are closer to red base and RF powerup and the seek powerup are close to blue base. That means blue can have those two most deadly weapons in JJ2 and red has a lousy carrot and a lousy bouncie powerup. This is once again NOT the way.

    ORIGINALITY: 6.4
    I’d like if this level was something different for a change. Argh. There are many other levels using the run right, run left style, which is boring anyway.

    FUN FACTOR: 6.2
    Where the fun is? The level is boring run right, run left with THREE PLATFORMS!!!!! How can it be like that? Bonus points for the music. Luv it.

    OVERALL: 6.2

    DOWNLOAD? If bored.
    HOST? Maybe.

    The Edit: I was writing this review while R3ptile was submitting his own. There was no other reviews while I started reviewing this, so I did not rate this low on purpose.

    The Edit Number Two: Now the seek powerup placement rating is gone away.[This review has been edited by the WINNER]

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    DarkSonic Posted more than 20 years ago

    8

    Yay. Finally again a CTF level by LRK. Let’s review this one.
    First impressions: This is a level by LabRatkid of TF and OLC and it uses the Oasis tileset.
    Gameplay: Good/Very Good. The gameplay here is good, but nothing really special. The level’s size is big in the width, but there could be more height here. It doesn’t really matter, so I go on with the gameplay. There is a nice spring placement(like most good levels have). There isn’t a complete border around the level, and I think it causes the flag bug. The layout is nice, but the level could be more open. There is one way and float up too at some places, and the bases are placed well.
    Conclusion Gameplay: Pros: Nice spring placement and layout. Cons: Probably a flag bug, the level could be more open, and the level’s height could be more.
    Eye candy/Tileset use: Good/Very Good. This level has mostly typical eye candy for the Oasis tileset(in layer 3 and 2), and it looks nice imo. There are alot of trees and that roads that go to another direction, while that’s also in layer 4, and that is the only right way. It may be confusing, but I think it isn’t in this level. Like most levels with this tileset have, there are also caves in some places. The layer use is nice, and the background is typical for the tileset. The tileset is used well, too.
    Conclusion eye candy/Tileset use: Pros: Alot of eye candy in layer 3 and 2, which looks nice. The tileset use is good, too. Cons: The roads that go to another direction than in layer 4 may be confusing.
    Pickup placement: Good/Very Good. This is also nice, there is a nice ammo placement, and the ammo is mostly placed symmetrical, but the level isn’t completely symmetrical(what I forgot to say in the gameplay section). There is just as many ammo at the other side I think, and the selections of ammo are nice chosen too. There are 3 PU, a Bouncer, RF and Seeker PU. The Seeker PU is placed in the centre, the Bouncy PU at the right side of the level and the RF PU at the left side of the level. There is also a full energy, which is placed in the middle, and that’s good(of course). The ammo should be as close to the ground at some places.
    Conclusion pickup placement: Pros: Nice ammo placement, there is the same amount of ammo at each side of the level. Cons: The ammo could be less close to the ground at some places.
    Originality: Good/Very Good. The level is original, yes. First off, the level name. Second: The level music. Third: There is nothing stolen, but the eye candy is(of course) the same as in most levels with this tileset. But that’s because the tileset doesn’t have alot of different eye candy tiles.
    Conclusion originality: An original level, which has no stolen things.
    Fun Factor: This level isn’t very fun to play, there is a straight route to the bases, and the level is quite closed. But, the level is quite original, and originality has something with fun factor I think.
    Conclusion fun factor: Not very fun, the level has a straight route to the bases, and is quite closed. The originality makes it good.
    Others: Host this: Sure, it’s a quite good new level.
    Download: Yes.
    Final rating: 8.0. Good job LabRatkid.
    - DarkSonic of XSÐ, CC and XLM -
    Edit: changed rating to 7.7.
    Btw, Yay, I can put Seeker PU’s in my levels again![This review has been edited by da man]

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    blurredd Posted more than 20 years ago

    7

    Here’s yet another “super quick” review.

    GAMEPLAY:

    From what I can tell, the layout is too linear for my tastes. The gameplay is mostly run back and forth from base to base. I just don’t really like the way the routes are. This level feels lopsided with the way that the left side is narrow with short passages while the right is more spacious with longer routes. The flow is decent though it could be better such as in the several places where I have to jump while running. And the level doesn’t have anything new in it. I’d be lucky if I could recall if this level even existed in a few months.

    EYE CANDY:

    The eye candy isn’t too different from most levels that use this tileset. My only complaints would be with some of the ground tiles in the 3rd layer that poke out in front of players. It looks a little odd, but it’s no big deal. Also, the buildings don’t add much to the atmosphere; they pretty much get in the way more than anything. In addition, I found the changing lighting effects to be irritating. Still, the eye candy is decent.

    CARROT AND AMMO PLACEMENT:

    The full energy carrot and the 3 powerups are placed well enough, although it’s pretty ordinary and dull the way it is. The ammo placement, while not hideous, isn’t that great. Most of it’s right on the ground, thus encouraging more simple running base to base. I suppose it could work out, but I didn’t find it particularly fun. In fact, I didn’t find most of this level fun.

    HOST THIS OFTEN?

    Depends on how much you like linear levels. I probably wouldn’t host this myself. 7.2 because I’m a nice guy, and the level isn’t horrible anyway.

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    SkulL Posted more than 20 years ago

    7

    A medium size level by LRK..

    EYE CANDY
    The eyecandy is very pretty and very creative the eyecandy is great.

    GAME PLAY
    The layout is linear but all the jj2ers can play it in duels,2vs2 and have fun time playing it.

    AMMO AND CARROT PLACMENT
    Those PU.. It`s very easy to find them and It`s in the middle of the way jazzers playing.
    Car placment is in the middle and that`s fair for Blue and Red.

    THE LEVEL IS GOOD OR NOT?
    The level is nice not much nice but nice and the level is pretty good.
    —————-
    ~Skull[TF]
    —————

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    Nat Posted more than 20 years ago

    I thing It’s Good
    (Unsupported rating removal edit. Provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]