The music used here reaches some new forms of annoying. I wonder how much it will distract me from my review.
GAMEPLAY:
The level is almost symmetrical, but if it’s going to be symmetrical, it might as well be perfectly symmetrical. The flow just happens to be one of the better aspects of this level, though it isn’t perfect. The layout is a bit tough to get around since the flow only wants to work in one direction. A one way event needs to be added at both 18,12 and 96,12 to prevent players from getting stuck. And a Multiplayer Level Start event on the right side of the level needs to be fixed. Other than that, the layout looks pretty dull and I wouldn’t know how fun this level could ever be.
EYE CANDY:
The eye candy looks alright a few places, but most of it needs improvement. A lot of edge tiles weren’t used, like around the bouncer and RF powerups and on the platform with the toaster powerup on it. There’s nothing too innovative with the eye candy, so I’ll leave it at that.
CARROT AND AMMO PLACEMENT:
I’m not liking all of the powerups, especially with the way the three powerups at the bottom are placed. And the full energy carrot being placed so close to those powerups doesn’t help. Ammo placement isn’t horrible, but I’m not going to say that I like it.
HOST THIS OFTEN?
Nah. I might have missed something, but 6.2 is my rating.
The Edit: I got stuck in the same spot one time too often. I also neglected to mention the layer 3 bugs; they’re there so fix them for next time. Feel free to blame Blackraptor for making me play this longer than I wanted to. 6.[This review has been edited by BlurredD]