No scrolling marquee allowed on J2O. D= I think. Anyway, I haven’t reviewed in a while. Here goes.
Gameplay – Very bad
Well, I can’t even SEE where I’m going. Other than that, the level has no real gameplay or flow to it. It could be remotely fun, but not for long. If you ask any good battle / CTF level maker, they’ll tell you that the easier it is to get around a level, the better (in most cases). This one is extremely difficult to navigate.
Eyecandy – Very bad
It’s not like you’re using any visible blocks besides some number blocks in the foreground and background, and a non-textured background in layer eight. You could’ve atleast picked a tileset with a working textured background so the level would look SORT of good.
Ammo placement – Okay
The thing I like the most about this level is the ammo placement, simply because it gives you a hint (a rather small hint, but a hint), as to what’s solid and what’s not. Electroblasters can be fun to play with in here, since you can shoot through the invisible blocks with them.
Overall – Bad
This level looks like around a 2.0. Maybe that’s a little too high, though… don’t give up making levels. Everyone starts somewhere. Take Snooz for example. His first levels were awful, (no offense, Snooz) and now he’s a great level maker.
Download reccomendation – No