Invisible Battle

  • Rating: 1.8

Reviews and comments

    Lark Posted more than 20 years ago

    2

    No scrolling marquee allowed on J2O. D= I think. Anyway, I haven’t reviewed in a while. Here goes.

    Gameplay – Very bad
    Well, I can’t even SEE where I’m going. Other than that, the level has no real gameplay or flow to it. It could be remotely fun, but not for long. If you ask any good battle / CTF level maker, they’ll tell you that the easier it is to get around a level, the better (in most cases). This one is extremely difficult to navigate.

    Eyecandy – Very bad
    It’s not like you’re using any visible blocks besides some number blocks in the foreground and background, and a non-textured background in layer eight. You could’ve atleast picked a tileset with a working textured background so the level would look SORT of good.

    Ammo placement – Okay
    The thing I like the most about this level is the ammo placement, simply because it gives you a hint (a rather small hint, but a hint), as to what’s solid and what’s not. Electroblasters can be fun to play with in here, since you can shoot through the invisible blocks with them.

    Overall – Bad
    This level looks like around a 2.0. Maybe that’s a little too high, though… don’t give up making levels. Everyone starts somewhere. Take Snooz for example. His first levels were awful, (no offense, Snooz) and now he’s a great level maker.
    Download reccomendation – No

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    DarkSonic Posted more than 20 years ago

    2

    Time to review again.
    First impressions: This is a level by Bignick, one whose levels aren’t too good.
    Gameplay: This level’s gameplay is very bad. I don’t like it. There are lots of dead ends and a very bad layout, the level is very hard to learn and you can’t see where you are. I don’t like it too much. The flow of this level is also bad, there aren’t even springs, and I dislike that the most.
    Conclusion gameplay: The gameplay is awful, the level has a bad flow and layout, and there are no springs. The level is extremely hard to learn. You can’t even see where you are going.
    Eye candy/Tileset use: The eye candy here is very bad, there is almost nothing. There are numbers in layer 2, and that’s all. There is layer 8 of course, but that’s almost everything, like I said. The tileset is used extremely bad, too.
    Conclusion eye candy/tileset use: Very bad eye candy, only some numbers in layer 2 and a background in layer 8. Tileset use is extremly bad.
    Pickup placement: the ammo in this level is alot at the ground, which is not too good. There are a few Pu, I don’t know how many(I am too lazy to check). The ammo placement isn’t too good, too. There is too many for a level of this size. I found 4 carrot energy +1’s, that’s too many in a level with this size. I don’t see a reason to put a warp that takes you to the top of the level, I don’t like that.
    Conclusion pickup placement: This level has a not too good ammo placement, it’s mostly at the ground. The carrot placement is bad, the warp is unnecessary.
    Originality: This level may be original, because it’s invisible. It’s not good that it’s invisible, but it’s still an idea. The tileset isn’t overused, but there should be another music in this level.
    Conclusion originality: The idea to make the level invisible is original, but not too good. The tileset isn’t overused, and the music doesn’t fit the level.
    Others: I don’t like to rate fun factor here.
    Host this: If you are stupid.
    Download recommendation: For people who like to see very bad levels. No download recommendation for anyone else.
    Final Rating: 1.7. Very bad level.
    - DarkSonic of XSÐ, CC and XLM was here -

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    Niels aka ChippieBW Posted more than 20 years ago

    2

    I have a bad feeling about this…

    EYECANDY:
    Well, um… Well, as the author ais, it’s an invisible level, so there is no visible sprite layer here… The only eyecandy in this level is the background, and some weird numbers in layer 6 or 7… nope, this is no eyecandy.

    AMMO:
    There is ammo in this level, yes, but there’s too much of it. There are about three PU’s, which is enough, but the most parts of the ammo are hard to get, because of the invisible structure of the level… Also, there are way too much carrots for a level like this.

    LEVEL STRCUTURE:
    This is where the REAL problems lie. The previous things where problems too, and bad, but not as bad as what we see here… As said, the level is invisble, which makes it very hard to move around… It takes hours before you know all the paths here (and that is a BAD point here!) An after that you won’t like the level at all… Please make your next level visible again, please.

    GAMEPLAY:
    As you can read in the points above, this level is nearly inpossible to play in. The structure kills the gameplay, it is hard to move around and the Powerups and other ammo cannot be get… Nope, this level is a blamage, because it just wo’t work…

    ————
    RATINGS
    ————
    As I have said above, this level is practically unplayable. I liked your levels of Holyland, because they looked nice and they were fun to play on. But this level shows that an invisible structure never can work in a level.

    Score: a 1.5, you get 0.5 points for the background and that you put ammo in it (not good, unfortunately)
    Download: Never.
    Host it: Never, it will be the end of your JJ2 reputation

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    aritra1115 16 Jul 2012, 19:24 (edited 27 Jul 12, 14:41 by cooba)

    2Not recommended:

    Wow! what a nice level!
    I can’t even see where am I going and why am I going!
    Well nobody would like to Dl this… Sorry

    [Quick review (also no marquees) ~cooba]

    This is a short review. It has less impact on the upload's score.