Candy Wars [ FIXED ]

  • Rating: 7.1

Reviews and comments

    Sacrush Posted more than 20 years ago

    8

    Well it have been a while since i reviewed so here it goes!!!

    EYECANDY:
    Good: In first looks it looks good and it is. The background looks fine. There are multiple layers used. In those layers there are candy mountains and much candy. Layer 5 and 6 are used for candy cave spikes and cookies. Another good thing is that there are multiple ground tiles used some people don`t do that and those levels looks kinda unproffessional(spelled wrong). There are also multiple ground tiles used goodly. Wow!!!! Layer 3 is not only used for secrets and stuff but also for yummie eyecandy. I see in layer 3 candy lights cookies(hmmmmm) and much more. Layer 2 is also used with sweet eyecandy. A good point is that there is no tilebugs in this level. The level doesn`t look dull. The tileset is really good used a plus for that.
    conclusion: The eyecandy rocks in this level.

    ENEMY PLACEMENT:
    Fine!!! There are many kinds of enemies. The enemies that are in this level is Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog,Doggy dog, and doggy dog. hmmmm….. That`s only 1 kind of enemy so there could be more of a kind in this level. Well there is a boss but i don`t count that as an enemy. Well i can`t say that the dogs are bad placed. There are not too many and not too less.
    conclusion: could be more of a kind.

    PLACEMENT:
    Good!!! Glad there is not only 1 ammo. Lets just say that the ammo is good placed. The ammo is not placed on places where it should not be and there are not places where there is no ammo and places where there are too many ammo`s so it`s goodly spread out in the level. Hmmmm….. There are gems and they are also good placed. There is also a good original thingy in this level. There is an full energy carrot. To get the carrot you have to use a specail ammo to shoot it down and then you can get it.
    conclusion: Good placed items.

    GAMEPLAY:
    Good!!! Okay i like it. The level is fun because there are many good thingys in the level like spikes, moving platforms(like the sewer level of Ðx) and many more. There is also a passage where you need to find a key. That key is hidden in the wall but not too hard to find. Like i said there are floating platforms and that`s quite good. But i have seen it before. Well it`s also fun because the layout is good and the levels is also fun because the enemy and item placement is goodly placed. The boss is original because he is floating.
    conclusion: A fun level.

    OTHERS:
    Oke!!! The level is really short so it could be really longer. This music really rock as hell. There is no easy, normal and hard mode o.

    Final conclusion: A good level with good eyecand and good baddies placed but the level is rather short. An 8.0

    -SáTäÑ of XLM

    [This review has been edited by Satan]

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    PHT Posted more than 20 years ago

    6

    Let’s review :-)

    CHECKLIST
    [x] Single Player Mode available
    [x] Multiplayer Mode available (Co-Op)
    [x] playable with Jazz
    [x] playable with Spaz
    [x] playable with Lori
    [-] easy/medium/hard setting

    LVL DESIGN AND EYECANDY AND…STUFF
    Lvl design was ok, not too easy, not too hard. But the level is again way too short. Dx, why don’t you listen and make a big level. Make a playtest and stop how long it takes to beat the level. I worked on my level 2 and a half our now and it only takes 3 minutes and 30 seconds. :-(
    Good point of this level is eyecandy. The tiles all fit together and there is a background layer with sprite tiles in it. Most people hate this, but I like sprites in the background. Makes it more interesting than a constant oversample of the same textured bg.

    GAMEPLAY
    Gameplay was normal Dx style, but a bit easier than in most of his levels. It uses one type of enemies (only doggy dog?). BAD. It has also some food, but not enough to get a sugar rush (more because of the level’s size) and some trigger scenery.

    AMMO AND OTHER WEAPONS STUFF
    Ammo placement was good this time. There were several types of ammo and enough of it. Well done.

    BADDIES
    There are only doggy doggs…and a flying tuffboss at the end. Well, the flying tuff altough moves a bit weird…

    HURT EVENTS AND OTHER OBSTACLES
    There are several spikes and some moving platforms. There are no parts where you have to get hurt, so well done. Oh, forgot, there is also a door needing a trigger crate.

    TILESETS
    The tileset the author used, was the candy one. I don’t like this tileset too much, but ok.

    USE OF TILESETS
    The tileset use is good. The background is fine and there are no tilebugs (only one really minor bug at the background but doesn’t matter).

    CONCLUSION
    Well, don’t get mad on me (I even think you ARE mad on me since long time ago…), but I think Satan is overrating this a lot, because of that XLM thingy. Because of the size and it’s nothing spectacular I can only give a 6.2

    PHT

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    fearofdark Posted more than 20 years ago

    Nice, but the boss at the end is imposible, on my computer, I had to defeat a diferant tuff boss. There is only 1 ammo. It’s not really much use in it. So i give you 1/2 of 10. 50/50. Couse you have a wide range of scenary.

    (Rating removal. Please make longer reviews to support such abnormal ratings. -Trafton)[This review has been edited by Trafton AT]

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