Spacebattle
Yay, it’s reviewing time again! I guess Wadledee and the other members from J2XMC won’t like it when I review (read: censored off) this level. But hey, I’m an censored, and J2XMC is my concurrent (I’m in XLM, another level group, for the interested among you) Well, get ready for a peppered review!!! Gnagnagna!
EYECANDY: 0.5 out of 2.5
Let’s begin this review not too bad, by telling something positive about this level! Yay! Uh…. Let me think of something positive I can say about this…. Mmm… Oh yeah! This level has a background what is not buggy! Truly something positive! Now let’s got to business: There is hardly eyecandy in this big, empty “Space Thing” The only real layers used in this level are 4 and 8, there is something in layer 5 and 3 but it’s of none importance. And what is used in layer 4? Only the ground stuff! Come on man, can’t you see that there are so much types of eyecandy in this tileset? You can create wonderful levels with it, but you only stick to two kind of tiles, just like you did with the McKinley tileset in the level Capture The Sun, which I didn’t even dare to review… It’s surprising that you put the name of the tileset maker in the level about 100 times… I bet he wouldn’t like it when he sees it, it will be a blamage for his name.
AMMO: 0.5 out of 2.5
Any positive things about the ammo in this level? Mmmm… Yes, there are Powerups! YAY! Sick of doing this, let’s get over to all the bad things around here. All the ammo is placed into boxes, there is a island with EB units however, but they don’t seem to have any use in this level. A really bad point about the ammo is that every weapon respawns in 1 second, as Wadledee said. This is very frustrating when you are playing this level! There are some coins scattered around the level, which will take you to a PU place with blaster and RF PU’s… This is actually of none use, because the Seeker Pu and the only carrot are in another place in the level, a place where you don’t need coins for. I can nothing say anymore.
LEVEL STRUCTURE: 0.25 out of 2.0
As I probably set above, the structure in this level is horrible. It fits with the space idea though, but in my opinion (and many other more, I guess) there is way too much space around in this level, which makes it sad to move around and you will encounter lots of totally empty places. Besides, the eyecandy here is so boring, that it took me hundreds of cups of coffee to don’t fell asleep while playing this level. There’s absolutely no diversity in the structure, only running around. Even You Can’t Scream In Outer Space has a less boring structure, admit it.
GAMEPLAY: 0.5 out of 3.0
Well, do I have to say anything about the gameplay in this level? I guess not. If I had to describe the gameplay in three words, I’d say this: SUCKS, SUCKS, SUCKS. The flow is too boring, and I guess it will take hours before you meet another player in this level. The choice of the music is also bad, I can’t believe the author actually choose for the JJ2 ending theme, which simply doesn’t fit in any level.
RATINGS:
Well, I think I have said more then enough about how I feel about this piece of crap, and I don’t want to explain it anything more. The eyecandy is BAD, the ammo and other placement is BAD, the level structure is UGLY and BORING, and the gameplay SUCKS. As Wadledee said, never put your attempts to crate a “level” online again. Discuss them with your teammates, and for once and for all, LET THEM BE BETATESTED!!! ARGH!!! If you go on creating levels like this, I think J2XMC does a good job to ban you. Listen to your leader and don’t even dare to put this online again! Oh, you want a rating? Well, here you go, here’s a 1.7.
Score: 0.5+0.5+0.25+0.5 = 1.75 = 1.7
Download: No. Waste of your time, even if you have nothing to do.
Host: Omg… I’ll kill you personally if you try to!