Hmm…well, let’s review this systematically, shall we?
Eyecandy: Kind of dull. Not much in the background except the usual skeletons and the falling stalacites. I didn’t much care for the falling stalacites and the small areas with the blocks looked kind of tacky. You should have used different tiles for those areas. Bilsy’s arena didn’t look great either and the entire level was kind of drab. At least there were no major tilebugs.
Eyecandy score: 6.0
Enemy Placement: Only two kinds of baddies, minus the boss. Demons were everywhere. The Demons aren’t really powerful enemies, and they were about the only obstacles in the level, minus a few Bats and spikes. The Demons were everywhere, and not particularly strategically placed. A few more types of enemies to support the Demons would have been better.
Enemy placement score: 5.5
Gameplay: The level was a bit too short and linear. It was too easy and the use of the trigger crates wasn’t really apparent enough. Plus, you should have made Bilsy’s arena smaller. Not necessarily a BAD level, but could have used a bit more work.
Gameplay score: 6.5
Final Thoughts: If it’s your first level, it’s a very good level. A bit more length, some different enemy types (and for heaven’s sake, fewer Demons!) and fixing some eyecandy issues would improve this level dramatically.
Final Score (Not an average): 6.0