Great. Another unfair review by sonictth. Anyway, let’s start:
GAMEPLAY: The level’s gameplay is great. The platforms are placed so, that you don’t have to jump, but just fall on them. I liked the horizontal spring idea. This level has alot of warps, and float ups on places with small edges. This prevent you from jumping. This level has 4 tubes, and they help the flow. The level is playable with any character, and has an excellent layout. This level’s size is good, and the level doesn’t have minor problems in it.
Conclusion gameplay: This level’s gameplay is excellent. The platforms are placed how they need to be, and the level’s flow and layout are good. The horizontal spring idea was nice.
EYE CANDY/TILESET USE/LAYER USE: This level uses has one of the best eye candies in Diamondus levels ever. I loved it here. The level has not too many and not too less stuff in layer 4, and layer 5 has some cave tiles in it. Layer 3 has some secrets, and the layers 6 and 7 have backgrounds. The tileset use is very good, this shows how Diamondus needs to be used.
Conclusion eye candy/tileset use/layer use: The eye candy is great. Tileset use is very good and layer use is good too.
PICKUP PLACEMENT: the level has a good ammo placement, but most ammo can be get without jumping. There should be less ammo on the ground or in the air. This level has some crates, which is ok in battle. The level has 4 power-ups. Seeker, bouncy, rf and toaster. The placement of them is good, so no complaints. This level has some fast fire here and there, and the ammo is mostly placed in groups in 3 × 2. This is no big deal, but it would be better if it looked else(6 × 3 is fine). The level has ice, but it’s okay in battle, no big deal. There are 2 carrots, and they are both +1. This is good.
Conclusion pickup placement: G00d ammo placement, but probably too many on the ground in some places. Good pu placement and carrot placement, no complaints.
ORIGINALITY: Yeah, I know, this uses Diamondus, but that’s no problem. The music used is something that fits this level, the level’s tileset use is original, and there were many MP starts(around 10) and that’s original too. This level name is again good thinking.
Conclusion originality: original music and tileset use, alot of MP starts(original too)
Conclusion level: A nice battle level by LAbRatkiD, which is worth a download.
Final rating: 7.7
- DarkSonic of XSÐ, CC and XLM was here.
Jagged Ectoplasm by LRK, time to review >D.
Gameplay/Flow/Layout: There are springs and suckers nearly every where and make the flow really rux, but this is a battle level, so this leads to less strategizing and more chaotic action shooting. But thats not necessarily bad, since chaotic shooting is basically what battle is most of the time. Other than that the level seems pretty much alright here. One final add on is that the lighting in the cave ruxed.
Eyecandy: At first the eyecandy just seemed plain average here. Nothing wrong or poorly done about it, but nothing new either. Some places like the cave looked great, but werent enough to bring up the rating much. On the positive side, the eyecandy + the music gives the level a nice feel.
Placement of stuff: Bouncer (12,44) placed in teh cave, Toaster (37,26) placed on a small ledge, RF (96,17)placed in a small passage leading off from the rest of the level, and Seeker at 13,58, which you need to find a warp to get to. Powerups seem alright, the Toaster might be a bit too close to the bouncer (when you’re heading out from the cave), other than that I have no problem with the powerup placement (Seeker powerup area can be ideal for camping, though). Ammo is also decentely placed, no pepper because of that flipping-spring bug thing, but I’m sorta wondering why you put ice and TNT in the level. Since its hard to kill someone with TNT unless they’re idling, and impossible to kill someone by freezing them (unless you use the freeze-kick/stomp tactic). They didn’t bother me much and weren’t placed in great amounts, but they still werent really needed. One final notice is that there seems to be a large amount of ammo placed in 2×3 rectangular shapes. Try to be more creative with the ammo next time, its alright if you have just a few patches of 2×3 or similar, but having nearly all the ammo 2×3 is just too much.
Overall (not an average): I like this level. Probably because the awesome music choice gives it a good feel when I’m playing it. Either way, the level is pretty decent, and I’d host it once in a while (if my router ever decides to let me host).
Final Rating:
Gameplay/Flow/Layout: 8
Eyecandy: 7.2
Placement of Stuff: 7.3
Overall (not an average): 7.7
+0.2 for teh music.
=7.75
=7.7. And a download reccomendation. GJ =D
PurpleJazz
15 Nov 2009, 14:15 (edited 15 Nov 09, 14:17)
8
Fun level
PHT
Posted more than 20 years ago
7
Here is my [evil] review ;-)
CHECKLIST
[-] Single player mode available
[x] Multiplayer mode available (Battle)
[x] Splitscreen mode available
[x] Internet mode available
[x] Network mode available
[x] Playable with Jazz
[x] Playable with Spaz
[x] Playable with Lori
LVL DESIGN, EYECANDY AND…STUFF
Lvl Design here is nothing really special, but it plays really well. It also has a few original ideas, but only a few not too big ones.
The eyecandy rocks, there are no tilebugs and it looks really cool.
Only thing I don’t really like is the music (3Ddemo). The start of the track is good, but then it gets very weird..
GAMEPLAY
The gameplay is good, the size is middle (125×64). Sadly for Lori it’s very hard to navigate. You can reach most places, but sometimes you must jump really precisly (did I spell this word right?) to reach something. For example she isn’t able to reach the warp on 76,40. The rest of the gameplay is well done, there are some secrets, and really enough ammo.
AMMO AND OTHER WEAPONS STUFF
The ammo placement is well done, but those freezers and TNTs aren’t very useful. There is enough ammo, so you can battle very nice in this level.
TILESETS
Overused Diamondus used. Due! But I won’t take points for that because I’m also already making a level with Diamondus :-)
USE OF TILESETS
The tileset use is very good, there is much sprite eyecandy and all the bg layers are used. There is nothing in the foreground layers 1 and 2 but that would only disturb the eyes of the player. I only use this layers in addition to layer 3 and 4 or something.
CONCLUSION
This is a good battle level, but nothing really spectacular (again, I’m not sure if I spelled this right =) )
Alltough, it’s better than every level I already made so I will give this a good rating.
DOWNLOAD: I think yes
HOST: Once or twice
LEVEL RANK: Above average
FINAL RATING: 7.0
Have fun, PHT
Lark
Posted more than 20 years ago
I wanted to make comments on the reviews I got at one point or another. does so now
Blackattack: TNT can be good for getting powerups and stuff. For example, if you jumped up to 38, 30 and then placed TNT and ran off, you’d get the toaster powerup without taking a couple seconds’ time to climb up onto the ledge and shoot it. Same with the bouncy powerup.
PHT: Lori can reach that warp via the green spring to the right of it (not that anyone uses Lori anyone… I only know of one person who uses Lori and I don’t think he/she even plays anymore. It was someone I played in a clanwar). If you run into that green spring from the right, it will take your directly to the warp (the green spring doing that is the main reason I chose that place for the warp). The warp used to be under the bridge. You had to kick to the left with Spaz while standing in the middle of the bridge to access the seeker powerup. That was too Spaz biased, so I took it out.
Sonictth: I’m sorry you had to run in this level. Maybe next time I should make a level where you don’t have to run! =D
Nobody in particular: Layer two contains two tiles under the bridge to help out the eyecandy, layer three contains lots of things that are used for obvious reasons, layer four contains nothing! Why would I put anything in layer four!? contains obvious things, layer five contains things that help out the sprite layer, mainly lots of cave tiles, layer six contains trees, layer seven contains mountains, and layer eight contains a textured background.
The end.[This review has been edited by labratkid]
IT Isn`t interesting what a Beta Tester Say. If you like the Name. Let it be there. The Level is Not Really Good because you have to run very far. a 6
(…………………………..what? Unsupported rating removal edit. Please provide more detail and brainpower in your reviews. ~Violet)[This review has been edited by Violet CLM]