One thing I hate about music from DreaMSectioN is that it never repeats. But anyway, my review:
GAMEPLAY:
Here’s another symmetrical level, so The flow isn’t atrocious, but needs improvement. Several of the springs weren’t needed, though, and spring placement could be more sufficient. And the some of float ups need better placing. The thing that I dislike the most is the tubes at the top middle since they aren’t particularly useful. They aren’t much of a shortcut, and they could possible help players get killed faster since they won’t be able to fight back while in the tube. I kind of liked the copter above the seeker powerup, although I think it could regenerate a little faster. The level in general isn’t very original, but it’s decent.
EYE CANDY:
The atmosphere and everything is good and I haven’t noticed any major tiling errors. The 16-bit textured background could look better, though.
CARROT AND AMMO PLACEMENT:
Apparently a +1 carrot is suppose to be enough. Maybe if there weren’t three powerups it could be. I still wouldn’t really like it, though. A full energy carrot would’ve been a lot better. Powerup placement is alright, and ammo placement is good enough. I don’t feel the need to go into detail with anything else.
HOST THIS OFTEN?
Perhaps once or twice. I liked this level more than everyone else in the server I was hosting. 7.2 is what I’m giving this.
The Edit: Adding the full energy carrot helped in two ways in that it allows players to actually get full health, and it gives the tubes at the very top middle a purpose. The horizontal tubes near the seekers there still aren’t too useful but don’t necessarily have to be taken out. This is only a 7.5, though, since much of the spring placement still needs work.[This review has been edited by BlurredD]