I’m extremely bored, so I guess I’ll review this. I’ll go with a relatively short review compared to my others since Violet has toned down the rating removal policy a bit, after many people, including Trafton, asked him to.
Gameplay – Okay
The gameplay is decent enough, I guess. It’s not platformy or linear, which is a good thing. There’s also no flag bug to my knowledge. The flow isn’t bad, but it could be better. In some places, it would be nice to see a floatup or two. For example, you could put one at 18, 45 to help the flow out a bit. But never overdo floatups. It’s good to have to jump, but it’s better to have to not jump sometimes. It’s bad if you have to never jump. The level is on the small side, so I wouldn’t try to cram more than six players in here. It’s probably better to be used as a dueling level, or MAYBE a 2v2 level. There are some balancing issues, though. For example, the blue base is bigger than the red base, height wise, or so it seems. See the ammo placement section for more details and complaints. There are some places here and there with tile bugs, too, mainly in layer 5.
Eyecandy – Decent
For a limiting set like this, the eyecandy isn’t too bad. It mainly consists of some blue cave walls and translucent slim tiles. The background is some mountains and some purple tiles above them, with blue tiles above THEM. One of my suggestions for the eyecandy area is to experiment with making the sucker tubes translucent. Oh, and the tile above 39, 46 looks kind of bad.
Ammo placement – Not so good
The ammo placement isn’t all that good… although there were some good ideas, such as putting a TNT down and then surrounding it on all four sides with bouncy ammo. It looked kind of like an atom, or a molecule, or something. Very original and sxy looking. The main reason I dislike the ammo placement is because it’s not exactly easy to get. I can’t really explain what I mean. If you understand what I’m talking about, that’s good, I guess. The blue base also has the coin warp on their side, which means the blue base gets a place to hide, a seeker powerup, AND a supercarrot on their side. The red base gets a carrot barrel on their side. Never put carrot barrels in your multiplayer levels. The barrel will regenerate after you smash it, even if you don’t get the carrot, so it’s possible to have ten carrots lying under the barrel at the same time. If you have enough free time, you can put thousands of carrots down. It’d be nice if there were more more powerups, too. A bouncy or a toaster powerup might be nice here.
Overall, this level isn’t bad at all, but there are some severe balance issues. No real download reccomendation, but since this is a 7.2, it’s really your choice if you download or not.
Oh, and as always, I did not proofread this. ;D