REVIEW NUMBER 301 v1.1
Ladies and gentlemen, welcome to my 301th review. ;D
I decided to review too, because i felt like reviewing today. yay. pointless information. :) ;D!
Well, let me get started.
FIRST IMPRESSIONS:
Yay. Better what we usually see from you, WINNER.
I like about the eyecandy in this level. It looks good. Too bad that there isn’t much of it. there’s clouds on layer 2 or 1, but those move way too fast, which looks kind of annyoing. background should fade to various colors too, it would give this level a better atmosphere. Ammo placement is fine for me, and i really have no complaiments. Gameplay and flow could be better. there should be more suckertubes, and float ups. running on this level is kind of annyoing because there’s dead ends, and places which need blue springs. yay. this review is gonna be a long one. \o/
GAMEPLAY AND FLOW:
I don’t like the flow at all in this level. some areas are way too small, and there’s stupid stuff in my way, when i try to run. The grey pillar in 62,49 for example. i don’t see any reason why its sitting there. It kinda ruins the flow. Same with the area around 55,57. It desperately needs a sucker tube. same with 89,54. that place is kind of weird. Its there for no reason. Well, it needs a sucker tube, so flow would be better. ;P
The area around 89,24 is annoying too.
Well. You run, and then you hit your head to clump of ground in 89,15. btw, i really don’t like hitting my head into things like that. besides, it needs a spring, or a sucker tube, which would lead you to 87,7, and blaster powerup. Add a red spring to 14,10 and gameplay will improve. when you run, you end to the wall there, and then you have to jump, which costs time. or then add a sucker tube. whatever. 2,48 needs a spring, so you can go to upper parts of the level without having any problems with time. ;P
Btw, what is the purpose of the hole in 1,28?
its the one of the best gameplay/flow ruiners in this level. or something. ;P
2,55 needs a sucker tube, which would lead you to up. ;D
27,61 is kind of annyoing place to put a crate, because you get stuck easily there. ;P
Its the one of the worst things in this level, btw.
Well.. more? yes.
why there’s a spring in 26,48?
it has no purpose. if you run to it, you end at the wall in 40,42.
42,61 and 47,61 need an one way event. maybe you should one way all platforms like that, they would made flow better. =D
Im not sure if i mentioned this above, but area around 32,29 needs a float up, and so does 29,23.
Pros: Well, i’ve seen worse.
Cons:Annyoing places without purpose, which ruin the flow.
EYECANDY AND TILESET USE:
One of the best things in this level. let me start. Author used mostly regular
ground tiles, or then ground tiles with which look boring. Nice to see, that there’s other eyecandy tiles though, like trees, rocks, iCeD rules/SSF signs, and other things like that. kewl.
You used different colored and sized block tiles too, which can look extremely boring, when used wrong. Well, you used different sized blocks, and that gives quite nice result, or atleast in my opinion.
Rock tiles where used too. mostly in area around 82,26. Block tiles were used in 82,16, and somewhere else too, i can’t really remember where. There’s some foreground eyecandy too, like cave tiles, i can’t remember where they were, and im not really sure were those on layer 2 or 1 or 3, but whatever. ;P
there’s some other eyecandy too, like clouds, but their movement annoys me, and so does the transparency, which will reveal an eyecandy bug in area around 69,7. Background eyecandy is very good, there’s some mountains in layer 6 and 7, which would give a good atmosphere, if textured background would fade into various colors. too bad it doesn’t since it kinda ruins the atmosphere. ;P
I guess that’s about the eyecandy. ;D
Pros: Quite nice eyecandy here.
Cons: Some tilebugs, annyoing clouds. ;P
PLACEMENT:
Hmm. interesting. Let me start from the powerups. there’s 4 Powerups in this level, i think. many PU’s are covered by foreground eyecandy, like blocky cave tiles. you said getting optical illusion, too bad that i didnt see any, or then i just didnt concentrate. whatever. there’s some ammo packs lying on the ground. i kinda like it, so ammo is easy to collect, and you don’t have to jump much. Powerups are nicely chosen too, and i really can’t find complaiments about placement. there’s 2 carrots, which are kind of easy to grab, and its a good thing. yay. my review is finally finished.
Btw, whats that Rf crate doing in that hole in the down of the level? :)))) =D
Pros: nice placement.
Cons: There should be one more carrot.
ORIGINALITY:
I don’t think there’s nothing new in this level. it has standard design and placement, and its boring to play. music file “SECRET.s3m” was kewl choice too, because jj2 musics make me dance. or something. i would say that music choice is very original. and you’re probably first person who used this tileset, expect maybe BlurredD, who made example levels of this tileset. so i would say that this level is quite original or something. yes. it is original. ;D
wow, i probably mde lots of typos. yay me. i never saw this hosted so i dunno if this is fun to play. ;P
But atleast i think it is.
PROS:originality.
CONS:boring to play.
CONCLUSION:
Its average level. maybe little bit over average. who knows. im gonna rate this as 6.7 for the reasons i’ve told you. ;P
DOWNLOAD RECOMMEDATION:Your decision. =P
HOST THIS:I don’t think so.
RATING:6.7
#EDIT1: Added something to my review. ;D
#EDIT2: Added +0.3 points because of the originality. Its your lucky day.
~$n0oZ
[This review has been edited by Snooz]