Might as well review it since I betatested it. Apologies for the late review.
Note before review: I had to copy the original tileset and example level onto another place so it wouldn’t get replaced by the new one. I have a disorder with keeping stuff. =P.
First Impression: Pretty good. I wasn’t too surprised since I’ve seen this before, but it still managed to impress me. Pretty good.
Tileset completeness: Definately, and so much more. Got the ground tiles, got the blocks, the green toxic stuff. Plus it has them with 3 different backrounds. You’ve also took the time to make every single block combination as well (and with 4 different backrounds too, nice). Anyways, Im not going to ramble on further and torment you with a long review, so I’ll finish off saying that you did an amazing job in this area.
Extra added stuff: You took my advice and put in weapon based destruct blocks ( =))))) ), there are invisible tiles (one full one next to the ice block, two under the sunflower at the bottom). The diagonal invisible tiles require flipping, though, and you probably could’ve removed some useless/double versions of tiles to fit actual versions in. The water looks nice and well textured, except that it looks more like a sheet of blue shiny stuff or paint then water. Hook events are there, and in an original way, but require the use of a foreground layer (3) to look properly. You did a nice job on the elevators (and took the time to add them in; not many people do). Not all the destruct blocks are there, but they’re good enough, and considering the fact that you didnt have any space left to fit the rest in, and the fact that you made space to fit in as many as you could made up for that. Poles are there, and work fine. Hurt events, check. Vines, check (rux job on them too). Suckers look a bit like some flattened tree stumps, but at least they are there =P. Textured BG and BG eyecandy are there, but I question the use of those loop like things above the BG. Overall, you scored decentely on this category, except you could’ve increased the tile count to 1000 to add in 10 extra tiles (presumably the rest of the invisible blocks, the rest of the destruct blocks, and whatever else you think is important and you left out), but that would’ve left room for less animations, so I guess its fine the way it is.
Animations: Yes. To list some: Various toxic waterfall tiles, various toxic puddles/rivers/whatever you want to call them tiles, waterfalls, elevators, spikes, destruct blocks, arrows, torches, signs, and potential for more. Plus the animations look good, and are detailed. Great Job.
Technicalities: Hmm..Lets see. Jungle Pole works, and doesn’t look too bad, aside from the fact that it looks like some sort of aluminum, silver, or metal..Carrotus pole works really well, Psych pole is a nice shade of blue, but it seems a tad out of place (still usable though), Pin 500 bump works nicely, Carrot bump looks a bit strange, left and right pad work. Snow works really well. Water works. The Small Tree looks a bit strange. The Jungle Pole, Psych pole, small tree, and pinball all look better in the winter version imo.
Winter Version: Its alright, the poles, snow, tree and bump look good here, although I question why the leaves are blue, the grass a wood looking green, and the waterfalls red (O.o). Looks a bit more like some fantasy land then like winter =P. Still, at least its there, and it works. Some icycles hanging off the leaves + vines, maybe a polar bear and a snowman, and the grass being white instead of pale green, would’ve made it seem a lot more like winter.
Userfriendliness: When I first saw the tileset in JCS, parts of it looked a bit like a garbled mess of tiles. Looking over it a bit more, I got to understand some of it. Still could’ve been a bit simpler, though. Big tilesets usually don’t score too high here =P.
Color (Note: This only applies to the winter version and the extra tiles): Like I mentioned before for the winter, it just doesnt really look like winter. The ground is covered with white, fluffy snow in winter. The ground in Exoticus is pale green. Although if you use your imagination, it sorta looks like the grass is frozen. So it could be some really cold, snowless winter. Imo the waterfalls should’ve been dark blue or so instead of red, they just look freaky like that. The red BG is also strange, and the leaves could’ve had traces of frost and/or icycles on them. Ok, I’ll stop critisizing the poor winter version now ;P. The color of the extra tiles in the normal exoticus tileset is pretty good. I like the nice, calm shades of purple, and the waterfalls.
Overall (not an average): The best exoticus set out there, and I’m probably going to use it sooner or later (whenever I find enough inspiration or time). It doesn’t really suffer from anything major, aside from the amount of tiles it has. Next time, when planning to make/convert a large set, plan ahead and take out as many unneeded tiles/doubled tiles as possible, and replace them with useful tiles. Otherwise, an excellent job.
Now, time for the rating >D:
Tileset Completeness: 9.5 (everything is there, but you could’ve conserved some space).
Extra added stuff: 8.5
Animations: 8.7
Technicalities: 8.9
Extra (winter) version: +0.2
Userfriendliness: 8
Color: 8.3
Overall (not an average): 8.4
And the final rating comes down to…8.614, rounded down to 8.6, and +0.2 for the not-so-winter looking version.
8.8~8.7, a definite download reccomendation, and keep up the awesome conversions. And next time, include a polar bear instead of the masking text ;D. Canada owns.
~Blackraptor