First time reviewing in a while.
Eyecandy – Poor
It’s not all THAT bad… it gets the job done. Layer 4 has very meager eyecandy. Just platforms, basically, and a glowing catwalk thing with glowing portal things under it. Layer 3 has some sucker tubes in it. All of the background layers have various pipes and other eyecandy tiles in them. Not all that original, but I’ve seen worse.
Gameplay – Poor
Very small level with very evil gameplay. It’s very easy to get stuck, and lots of places have no one ways where you would think there would be a one way, and vice versa – some places have one ways and you don’t know why the heck they have them. The sucker tube system is very annoying. It’s way too fast, and some sucker tubes simply take you around part of the level, then spit you back out in the same place (it makes the level look a bit bigger, I’d also have to say =P). As for the flow, it’s pretty non-existant. As for the concept, I don’t 100% understand it, but if I’m correct in my understanding, it’s not bad at all. Kind of confusing, still… there will be lots of misunderstandings when this is hosted.
Ammo placement – N/A
Kind of confusing. But there are lots of powerups and fastfires.
Anyway, review ends here, I have to go.
No big download reccomendation, but the concept is interesting and you might want to take a look at it.[This review has been edited by labratkid]