This level is great. The eyecandy is execellent. The weapons palcement is really good. The use of the the tileset is execellent. This level is big. Try mking more levels like this da man.
I give this an 8.
Download Reccomendation: Yes!
This is my entry for FS’s contest. I used the JJ1: Battleships tileset and it’s the first time I used a JJ1 tileset. This level is made for XLM, again.
XLMFndship.j2l | Foundation Ship | 4.11 kB |
j1Battleshipsv2.j2t | Jazz 1: Battleships v2 | 52.97 kB |
BLSP.XM | Black Space | 1928.27 kB |
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This level is great. The eyecandy is execellent. The weapons palcement is really good. The use of the the tileset is execellent. This level is big. Try mking more levels like this da man.
I give this an 8.
Download Reccomendation: Yes!
If I was relatively new to JJ2 and I was entering a contest, I wouldn’t submit a level that uses a game mode I’m unfamiliar with. But that’s irrelevant. Here’s my review:
GAMEPLAY:
The symmetry is slightly off, but I’d be the only one that cares about it. The flow is a bit bumpy in places, such as with the narrow passages to different parts of the level. The top half of the level consists mostly of huge sloped platforms and cramped spaces here and there. What I disliked the most was how the bottom half of this level was designed. The design allows for players to take advantage of camping at certain spots. An extra route up and/or a +1 carrot added at the top would solve most potential problems.
EYE CANDY:
The eye candy is a little random in places, but it’s more or less average, which can be expected with levels using JJ1 tilesets. Of course, typical eye candy means no bonus points in creativity, but the eye candy does do its job.
CARROT AND AMMO PLACEMENT:
The full energy carrot should’ve been made a little easier to reach, but it’s not too bad as it is. Certain strategic moves can be used where the carrot is placed, such as shooting the carrot down after using the warp at the top middle. Still, I think the full energy carrot should’ve been complemented by a +1 carrot. The powerups used (which is the final proof that my Security Breach level influenced this level in one way or another) were placed well enough, but I wouldn’t say the ammo placement is near perfect.
HOST THIS OFTEN?
Rarely at the most. 7.
Da man heres A REVIEW OF RACONING j/k
Eye candy : …….. i dont see much you code of done better i think
game play: petty nice you go navageat Ez after you know where things are Flow is good too
Ammo and Ups: SEEKERS (i dont like)
good ammo place ment Good job with the other too ups
Music : I enjoyed it
Download: too see what you can doo with this Tileset
Host: Maby if you dont have any other level in mind
Over all 7.2
Ewwo Sonic :D
The level is big.
But, there are much places withoput any eyecandy or weapons.
Then you can better make a small level with great eyecandy and good weapon placement.
The eyecandy is not enough i think, some stars and thats its, not to much, isnt it?
But what i rly dont like is the places where isnt somethings, plz delete them next time!
But i think the level is funny to play with 10~15 ppl, but they dont come i think, and if they come, its just “COOL”
You get a 7.2 nj!
PS : Cool seeker powerup :D
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