When I first started this level, I found myself in a poorly done room with lots of text events that were hard to read. The grammar in them also needs work. For five minutes, I tried to figure out how the heck I start this level. Then I found out that there’s a warp to the right of the wind tunnel you’re spit out of when you go through a warp in the top left corner of the room you start in that you can only access by buttstomping. It’s not easy to do, either. After that, you’re taken to a foggy room that has all the powerups, a bunch of goodies (including a gem ring, which is bad), and even a light shield. They all respawn in 5 seconds.
Finally, you’re taken to the main fight room. It’s plastered with lots of shields, ammo, and things in layer 3. There are also lots of text events. I found myself putting on low detail because the eyecandy was so dense, I could barely see myself. The eyecandy isn’t all that bad, but it’ s too darn crowded.
There are so many shields in the level, I never found myself without a shield while playing this level. The level’s pretty Spaz biased, and very difficult to get around in. One good thing is that the level is big, but big isn’t always good. The layout is too poor to be able to say that this level’s size is a good thing.
I’m going to make an attempt to review ten things. I have about 490 reviews and 500 is a sxier number than 400.
My rating for this is 3.5 and no download reccomendation. Next time use an easier tileset. 7th Lava Fall is unreasonably difficult to use, and when it’s not in the hands of an expert (cough BlurredD), it probably won’t look all that good.
I always suggest to JCS beginners to use tilesets like Diamondus, Carrotus, or Castle. Tilesets that are easy to use and still look nice, basically.
Oh, and please ignore any spelling errors in my review. ;(