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j2lcsctf1.j2l | Clipboard Chaos | 10.60 kB | 21 May 2004 |
Thermal.j2t | Thermal K.1 | 195.67 kB | 11 May 1999 |
Neve.s3m | Neve's Crossing | 687.78 kB | 06 Aug 2001 |
Another CTF by me. its middle sized. rate well. ;)
ASDF! i uploaded wrong version of this level. so if you downloaded, do it again PLZ THX.
If you find some bugs, please let me know, so i can fix them. thanks. ;)
Nice.
Now I think it’s Snooz’s first real attack, first level what can be hosted at JDC games, first level, how I hope will be in AB. First level what has to be hosted everywhere, level what has to BE. But it’s not level for duels, level for 2v2 or 3v3.
I think this is extremely good level for normal hosting for people, it’s level where you cannot play some serious games. I don’t know why…
I love this level. Maybe it’s because I love all levels by Snooz or maybe I love you, but that’s okay, cuz you’ve nice girl name. ;p. But maybe it’s because of eyecandy, maybe it’s because it’s good.
Eyecandy is easy, not many layers used, but it looks well. It looks easy and awesomely. It’s very Snoozy, so everybody knows.
Ammo placement is good too, it’s little bit different than normally, it’s made into row, but okay… There are three power-ups, and only one full carrot, and that carrot is in center of game. It’s wrongest thing in level… You could get 9 from me…
But still, it’s very playable and I hope it will be hosted everywhere. I hope…
JJ2 1.23 and 1.24 are so old there is already a 1.28!!!
masterrokusho, u think we care?
Clipboard Chaos by Snooz. Here goes.
Layout:
Symmetrical. And balanced. I like the bottom of the level the most. The layout is pretty good, but its been done before and its nothing really shocking. Still solid and decent, but something original or underused would’ve been welcomed. There could’ve been a ramp or a floatup at pos 115,59, since there is one on the opposite side. I feel like Im the only one who notices these small things. Also, I don’t like how the +1 carrots are hidden behind layer 3. I didn’t really know they were there until I decided to check in JCS. Imo, the place around the full energy is a bit narrow.. Other than that, its alright.
Gameplay/Flow: Its pretty well done aside from a few bumps and the like (and the lack of a floatup at pos 115,59 when there is one at pos 18,59 >\) Flow is generally good here.
Eyecandy: It’s alright, the bg is good except for that red water/lava under the trees looks too flipped and strange. The lava at the bottom is good, reminds me of Zerox a bit, but I think I would’ve liked it better if it was scrolling. Im not too fond of how the lava falls in l4/5/whatever where placed, in some parts the brown tiles around them look like they got cut off as well (namely below 37,33). Otherwise, its pretty good, except more originality would’ve been welcome again.
Placement of stuff: Bases are pretty good, except sometimes I feel like they’re just stuffed into a corner. The surroundings around the Full Energy are a bit crowded imo, and the +1 carrots shouldn’t have been behind layer 3. Powerups are placed fine, and I like the creativity in the ammo. Springs are also placed alright.
Music is alright.
Overall (not an average): This is a solidly decent level, and I would probably host it a few times. Everything is nicely done, except this level needs a bit more originality. And you might want to reupload with that floatup thing I mentioned before fixed.
Final ratings =D:
Layout: 8.2
Gameplay/Flow: 8.1
Eyecandy: 8.2
Placement of Stuff: 8.3
Overall (not an average): 8.4
Final Rating: 8.24, rounded down to an 8.2. This is a pretty awesome level, but could use some improvement. I think you could probably count on seeing this level a couple of times during JDC. Definite download reccomendation, and great work.
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Eat your lima beans, Johnny.
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