Ok, look. We’ve been through this before, Lab. You send a file to the beta testers. They report bugs. Then you send it to them AGAIN. You do NOT upload it RIGHT AFTER the FIRST REPORT. This. is. just. not. finished.
CONVERSION ACCURACY: At first glance, this looks like a complete Jungrock. It’s not. There are several rock combinations missing, for example non-45 degree slopes not on a rock background. Other than that, it seems all right, though when the rocks are pretty much the entire tileset, you should try to get them right. Other stuff is all there – the bounce plants, the green vine stuff, the waterfalls, signs, etc.
Pros: Mostly there.
Cons: Only mostly. I miss the 22(?) degree slopes.
Rating: 8.5
COLORS: This is where the tileset really shines. Everything looks perfect, I can’t spot any color flaws but one. And that one is that the textured background doesn’t work in 8-bit. I wish you’d stop breaking the textured background, Lab. It’s got these little light purple things in weird places, and it’s not even a properly fading background. See what I mean about testing before uploading? Anyway, pretty much everything else works – besides Carrotus Pole, but there are enough poles anyway, and Snow, because Jungrock isn’t a very snowy place. Still, the TEXTURED BACKGROUND.
Pros: Most things look great. Whoever did the color was a genius.
Cons: YOU BROKE THE TEXTURED BACKGROUND WHICH IS GOING TO BE VISIBLE ALMOST FULL TIME! Why…
Rating: 8.2
MASKING: Masking is pretty good – mostly straight lines and such. The only questionable bit is that the floor for grass and pure!rock have different heights. Why? Does this serve any purpose other than possibly messing up levels using this tileset? There are also some handy invisible tiles, including support masking for the sucker tube – good job.
Pros: Mostly logical, sucker tube stuff.
Cons: Different heights? Just… weird.
Rating: 8.7
ADDED TILES: This is what can make or break a tileset. Let’s run through the list:
Sucker Tubes: Yes, but ugly.
Blocks: Yes, but ripped.
Poles: Yes, but ripped.
Spikes: Already there.
Hooks: Already there.
Vines: Yes.
Water Blocks: No.
Background Eyecandy: No.
Foreground Eyecandy: No.
It’s not bad, but… Jungrock is a really pretty tileset in 320×200. I’m sure it would look better in levels other than just the example level, but the screen of 640×480 is so big that this tileset really needed some sort of background eyecandy. The sucker tubes are still ugly and until I looked in JCS, I had no idea they had special tiles for the ends. They also only support corners, no T’s or crossroads. The blocks and poles are still ripped, and some of the blocks get repeated. There is little or no support for things like poles, vines or already existing tiles going back and forth between cave and notcave. In fact, there is almost no support for cave edges whatsoever. There are some single tile trigger scenery walls, but they look shrunken and bad. The rain is, for all intents and purposes, invisible against the already purple background. And there are a few other things I’m missing, like connections between leafy brown sticks, support so that signs can go ino the ground, and some added functionality for the red flower vine stuff.
Pros: Most of the absolute requirements are there.
Cons: Not all, lots of missing tiles, way too much stuff (read: more than 0 tiles) ripped from JJ2 tilesets.
Rating: 7.2
TILE PLACEMENT: It’s… not bad. Most stuff is placed logically, though I’m at a loss why the splashing waterfall tiles are so far below the rest of the waterfall. There are also a very large number of duplicate tiles, which could possibly have been avoided, as the tile placement doesn’t look incredibly strategic. Event tiles are scattered all over the tileset, from top to bottom, instead of being all in one place as they belong. This tileset also suffers from “Beta Tester’s Syndrome”, where there are large amounts of tiles to be found underneath the textured background, where nothing should be at all. Especially since some of the tiles down there are quite useful, like sucker tubes, or stuff inside the caves.
Pros: Mostly good.
Cons: Kind of illogical.
Rating: 7.5
OVERALL (not an average): It’s not a bad conversion, but it suffers too much from not quite being ready yet. There are a few too many bugs and missing tiles, even ignoring the fact there should be none period. Still, it’s Jungrock, and it’s far better than CelL’s, so with a little luck, you might be able to make something nice looking. Just don’t have the walls be too large, as there’s only so much to decorate them with. The original Jungrock thrived more on open air than anything else, something the example level does not show very well.
Pros: A good looking conversion, quite usable.
Cons: Somewhat lacking when it comes to things beyond copying tiles and putting them into an image.
Rating: 8.2