JJ1: Jungrock

  • Rating: 8.5

Reviews and comments

    Violet CLM Posted more than 20 years ago

    8

    Ok, look. We’ve been through this before, Lab. You send a file to the beta testers. They report bugs. Then you send it to them AGAIN. You do NOT upload it RIGHT AFTER the FIRST REPORT. This. is. just. not. finished.

    CONVERSION ACCURACY: At first glance, this looks like a complete Jungrock. It’s not. There are several rock combinations missing, for example non-45 degree slopes not on a rock background. Other than that, it seems all right, though when the rocks are pretty much the entire tileset, you should try to get them right. Other stuff is all there – the bounce plants, the green vine stuff, the waterfalls, signs, etc.
    Pros: Mostly there.
    Cons: Only mostly. I miss the 22(?) degree slopes.
    Rating: 8.5

    COLORS: This is where the tileset really shines. Everything looks perfect, I can’t spot any color flaws but one. And that one is that the textured background doesn’t work in 8-bit. I wish you’d stop breaking the textured background, Lab. It’s got these little light purple things in weird places, and it’s not even a properly fading background. See what I mean about testing before uploading? Anyway, pretty much everything else works – besides Carrotus Pole, but there are enough poles anyway, and Snow, because Jungrock isn’t a very snowy place. Still, the TEXTURED BACKGROUND.
    Pros: Most things look great. Whoever did the color was a genius.
    Cons: YOU BROKE THE TEXTURED BACKGROUND WHICH IS GOING TO BE VISIBLE ALMOST FULL TIME! Why…
    Rating: 8.2

    MASKING: Masking is pretty good – mostly straight lines and such. The only questionable bit is that the floor for grass and pure!rock have different heights. Why? Does this serve any purpose other than possibly messing up levels using this tileset? There are also some handy invisible tiles, including support masking for the sucker tube – good job.
    Pros: Mostly logical, sucker tube stuff.
    Cons: Different heights? Just… weird.
    Rating: 8.7

    ADDED TILES: This is what can make or break a tileset. Let’s run through the list:
    Sucker Tubes: Yes, but ugly.
    Blocks: Yes, but ripped.
    Poles: Yes, but ripped.
    Spikes: Already there.
    Hooks: Already there.
    Vines: Yes.
    Water Blocks: No.
    Background Eyecandy: No.
    Foreground Eyecandy: No.
    It’s not bad, but… Jungrock is a really pretty tileset in 320×200. I’m sure it would look better in levels other than just the example level, but the screen of 640×480 is so big that this tileset really needed some sort of background eyecandy. The sucker tubes are still ugly and until I looked in JCS, I had no idea they had special tiles for the ends. They also only support corners, no T’s or crossroads. The blocks and poles are still ripped, and some of the blocks get repeated. There is little or no support for things like poles, vines or already existing tiles going back and forth between cave and notcave. In fact, there is almost no support for cave edges whatsoever. There are some single tile trigger scenery walls, but they look shrunken and bad. The rain is, for all intents and purposes, invisible against the already purple background. And there are a few other things I’m missing, like connections between leafy brown sticks, support so that signs can go ino the ground, and some added functionality for the red flower vine stuff.
    Pros: Most of the absolute requirements are there.
    Cons: Not all, lots of missing tiles, way too much stuff (read: more than 0 tiles) ripped from JJ2 tilesets.
    Rating: 7.2

    TILE PLACEMENT: It’s… not bad. Most stuff is placed logically, though I’m at a loss why the splashing waterfall tiles are so far below the rest of the waterfall. There are also a very large number of duplicate tiles, which could possibly have been avoided, as the tile placement doesn’t look incredibly strategic. Event tiles are scattered all over the tileset, from top to bottom, instead of being all in one place as they belong. This tileset also suffers from “Beta Tester’s Syndrome”, where there are large amounts of tiles to be found underneath the textured background, where nothing should be at all. Especially since some of the tiles down there are quite useful, like sucker tubes, or stuff inside the caves.
    Pros: Mostly good.
    Cons: Kind of illogical.
    Rating: 7.5

    OVERALL (not an average): It’s not a bad conversion, but it suffers too much from not quite being ready yet. There are a few too many bugs and missing tiles, even ignoring the fact there should be none period. Still, it’s Jungrock, and it’s far better than CelL’s, so with a little luck, you might be able to make something nice looking. Just don’t have the walls be too large, as there’s only so much to decorate them with. The original Jungrock thrived more on open air than anything else, something the example level does not show very well.
    Pros: A good looking conversion, quite usable.
    Cons: Somewhat lacking when it comes to things beyond copying tiles and putting them into an image.
    Rating: 8.2

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    Odin314 Posted more than 20 years ago

    9

    Nice. Very nice.

    Palette:

    Violet made it, so you know it’s good. ;) The Textured BG is screwed up in 8-Bit, but that’s fine. You can even use poles! YaY. 9 of 10.

    Content:

    Contains everything in Jungrock. Suck-Up tubes, Devan/CheckPoint/Jazz signs, a text sign, and a LRK sign are only some of the added things you’ll find. I thought the rain was kinda shaped weird, but that’s fine. 9.5 of 10.

    Mask:

    I didn’t get stuck. YaY. Oh, and you’ll find some secret messages that wouldn’t be out of place in a Wisey tileset. So, 10 of 10.

    Hype:

    Hype is what the rating for this download was prior to me reviewing it. No rating, no hype setting. So, N/A of 10.

    Tilt:

    I like it. I just like it. But you only drew about 10% of the entire tileset. So, 7 of 10.

    Overall:

    9 + 9.5 + 10 + 7 = 35.5 / 4 = 8.875 = 9.

    Download: Yes.

    Use: It’s a tileset. Use it.

    Oh, and LRK, if Jarno Vos comes and rates this a 1, don’t get mad. He’s just a n00b. Just pet him and give him his dog biscuit. :P

    -ThO

    Edit: Do Crysilis. Please. The Crysilis we have now is sux. If you do it, i’ll worship you forever.[This review has been edited by RoW_Odin314]

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    Blackraptor Posted more than 20 years ago

    8

    Whee. A jungrock conversion by lrk. And also, what Violet said, after the betatesters test the set, resend it to them with the updates so they can verify it again. And I wanted to do the example level ;-;.

    Tileset Completeness: At first it looked like everything and more was there, but Violet’s review made me suspicious so I did a thorough check, and found a few small tiles missing. They didn’t bother me too much, but they were still simply not there =P.

    Extra Added Stuff: Some {ripped D=) poles, some small destructable ground block with the destruct animation, that square that implies trigger scenery, lots of destruct blocks (although why did you add in the start, exclamation, and blank blocks twice?), a tree stump, the stup mentioned above in front of the rock backround, signs, 8-bit unfriendly infinity loop bg, rain, some strange looking sucker tubes, and lots of invisible tiles. The Vine/Hook where already there, and I convinced you to include the sucker tubes, but some BG and maybe FG eyecandy would’ve been nice. And nobody puts belts into their tilesets these days =(((.

    Animations: Waterfalls, lamps, plants and the stuff that already came with the tileset. More waterfalls, arrows, more arrows, more waterfalls, more plants, and destruct blocks. Other than the destruct blocks, there werent really any animations added, but whatever. Also, Im not sure if its your fault or JJ1’s, but the waterfalls dont really look too realistic when falling. Other than that, Good Job.

    Technicalities: Jungle Pole looks a bit wierd, Diamondus pole is a bit too yellowish looking but its alright, Psych Pole works normally, Pin 500 and Carrot bump work normally, left and right pad are also strangely yellow..Snow is green =\. Water looks alright in 16bit but horrid in 8bit. Small Tree works pretty well.

    Other versions: None D=

    Userfriendliness: Yeah, the tiles are mostly placed out nicely, and it seems easy enough to use with no hassle. Good Job.

    Color: Like in the original Jungrock, good job. The textured BG is a bit buggy though, and the sucker tubes look strangely similar, if not exactly the same, to those purple shade tiles to the right of the textured BG..

    Masking: Masking is good. Some of the ground masking is a bit higher than others, which might lead to a problem or so, but otherwise its good.

    Overall (not an average): Its a pretty good conversion, some things bring it down a bit, but it is more complete than CelL’s.

    Rating time =D:
    Tileset Completeness: 8.5
    Extra Added Stuff: 7.5
    Animations: 8.2
    Technicalities: 8.2
    Other Versions: N/A
    Userfriendliness: 8.7
    Color: 8.7
    Masking: 8.2
    Overall (not an average): 8.2
    Final Rating Comes Down To: 8.275 rounded down to 8.2. This is a well done conversion, but several things could’ve been improved a bit. Definite download reccomendation and good job LRK. Btw, sorry for any mistakes in the review, I did it early in the morning =\.

    Edit: Ugh, left out masking. That’s what happens when you review in the morning.
    [This review has been edited by Blackraptor]

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    snzspeed Posted more than 20 years ago

    8

    ill give this a review too. not a long one because im not on the mood.

    Conversion Completeness:

    there’s some tiles missing like Violet said, ofterwise everything is there. waterfalls, splashing rock tiles, spring flowers, vines, & other stuff. overall its very good conversion, and most stuff are there.

    Extra stuff:

    Some sings, like the one saying “LRK”, and destructive blocks are there. there’s some sucker tubes too, which would look nicer. ;p
    there’s signs too.

    Masking:

    Very nice masking. no complaiments.

    Palette / Colors:

    Very nice. there’s lots of colors, and required poles will work fine. textured background is ok too.

    CONCLUSION:

    Its a very good jj1 conversion. BG or FG eyecandy would have been nice though. im going to rate this 8.2 for the reasons i’ve mentioned.

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    PT32 14 Sep 2008, 06:07 (edited 14 Sep 08, 06:09)

    9Recommended:

    Okay, here’s a pretty good conversion! Labratkid [or, should I say Lark?]‘s conversion of Jungrock is pretty muchly completed, with most of the tiles there [I believe Violet pointed a few out], colors are pretty good. There’s not much to find fault with here! I guess I need to find something [well I don’t, but whatev] to talk on about, so here’s something: Snow doesn’t work. this ruins the concept of a battle I once had. But, this doesn’t detract from the overall feel of the battle, and I can feel comfortable giving you a high rating!

    EDIT
    Oh, and can you do a decent TechNoir next? The current one is in dire need of help.

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    Lark Posted more than 20 years ago

    Hmm… all these Crysilis requests. Spaztic wanted me to do Crisilis as well. I just might try it some time in the near future.

    I’ll edit this review for commenting on future reviews on this.

    Comments on Violet’s and Blacky’s reviews:
    I was originally going to do the sucker tubes similar to the way CelL did them in his conversion, but I felt that if I did, it’d be way too unoriginal, so I experimenting by using simple gradients for tubes.[This review has been edited by labratkid]

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