I listen to MIDIs with a custom self-made SoundFont bank on a Sound Blaster Live! card. Here is my opinion, especially on the Turtemple soundtrack which seems to be the most criticized file in the archive.
Turtemple : 8/10
Yes, eight. If you listen to this song with a good wavetable synthesis which does not sound too “classy” or “factory-made”, the Blown Bottle sample that annoys everybody here can sound very good. Mine sounds like a real flute while being more “synthy” than a Pan Flute. The problem is that most “factory” wavetables (eg. uncustomized, like when you’ve got your synth) offer a bad Bottle Blow patch which wants to be too realistic, with a weird noise like when you blow in a bottle, giving a pretty unusable sound. The “Roland-ish” MS Synth and most Yamaha synths are the most affected by those kinds of sounds. Using Gravis UltraSound samples, for example, it sounds correct. Anyway, the author of this MIDI file has made an error, IMO. If you look at the original S3M soundtrack, the main instrument used is named “Shaka” which means it is a SHAKUHACHI patch, and, judging from its sound, it comes from one of the most popular Roland synths of the late 80s, either a D-50 or a U-20. So, fatalM4, you should have used a Shakuhachi (MIDI program #77) instead of the Bottle Blow MIDI program (#76) in this MIDI, it would have sounded far much better for most people. Anyway, the rest of the soundtrack is very good and the instruments are well chosen, especially the Power drums.
Nippius : 8/10
The main bass is very good and is the MIDI patch (Synth Bass 2, #39) that reflects best the original S3M soundtrack, but it requires a very fat and strong synth bass sound like in Yamaha’s synths or some Roland wavetable synthesis (except the MS Synth, its second synth bass is awful). But, according to vanBasco’s Karaoke Player, the MIDI patch seems to be mistakenly defined in the MIDI file (on my Live!, it is not recognized as a GS patch, but is replaced with the GM Synth Bass 2), which explains that it can be skipped with non-fully GS-compliant synths. MaliceX, try listening to that MIDI with vanBasco’s (www.vanbasco.com) or other MIDI player which is able to correct MIDI errors. This should fix the problem. Danyjel, I do not agree at all with you regarding the quality of the lead sample. It’s the MIDI program #98 (Crystal), which sounds excellent on most synths (especially Rolands, I think) and is the most appropriate patch if you consider the XMas-style instrument used in the original soundtrack (probably a sound from a Roland D-50, it sounds very close to its famous Fantasia pad). IMO, if fatalM4 used the Fantasia MIDI program (#88) instead of Crystal, it would have sounded very bad on many synths – the Fantasia pad is a mix of mallet and synth strings sounds, which may give a very bad sound in some situations. But I completely agree with you that the final instrument, which is accurate (it’s a Overdriven/Distorted Guitar like in the original), is absolutely out of tune. It should have been at least two octaves lower, and even with that, it is not played with the correct notes. Only for that, an eight instead of a nine or ten for that song.
Orbitus : 9,5/10
Very good MIDI conversion, the patches are the most accurate (Voice Oohs and Bass & Lead, #53 & #87) and sound very good even on the weakest synths (like that one from MS) which use “doo” voices instead of real “ooohs”. But IMO, it should have been one octave lower…
Slugion : 8/10
I do not have a fully GS-compliant synth, so maybe that the lead sample sound correct on appropriate material… but on my Live! synth (and I think that it is like that on a non-GS synth), the main patch is GM #84, which corresponds to Charang, a mix of electric synth guitars and eventually clavinets. And it sounds inaccurate compared to the original soundtrack, which uses a very strange lead synth sound. But, it’s the same problem as Nippius: GS instruments are recognized incorrectly on non-GS material, but it may be a mistake on your MIDIs; usually, on my Live! synth, GS or even XG MIDIs are correcly played if I have GS or XG instruments loaded on my soundcard (which I’ve done to listen to your MIDIs), the instruments are recognized as GS or XG, even if they are replaced by a GM equivalent if I do not have the appropriate instruments in memory. fatalM4, you should look at your MIDIs with a player like vanBasco’s Karaoke Player, and see if it correctly setups the GS instruments on your material.
Dreempipes : 9,75/10
The best MIDI conversion of the archive. All the instruments are well chosen (a non-synthy electric bass like that Picked Bass was the best choice!), the gunshot is very well used as an enhancement of the snare drums, even if you could have skipped its use because you’ve already used Power drums. And, on my soundcard, the third Piano is the most representative of the one used in the original soundtrack: acoustic with a little electric tone. Nearly perfect, with a little and very minor bug: the Gunshot patch is changed to a Piano 1 when the main pianos start, and as soon as the MIDI is switching to Standard drums…
Hope that this very long review will be useful for the author and the people who will listen to those MIDIs.