NON PROOFREAD REVIEW ALERT!!!
Not a bad level at all. I’m going to mash all the reviewing areas together this time. All people usually really care about is gameplay and eyecandy, anyway.
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Gameplay – Decent
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Not bad at all. The flow is good enough, although there are one or two bugs here and there, and the level seems to work nicely for the most part. One of my biggest complaints is that the sucker tubes are extremely slow. It’d be nice if they were sped up a bit. I usually use a speed of 10 (or -10) minimum. Setting it to 10 makes it transport people exactly as fast as Jazz and Spaz can run at full speed. Another complaint is that the level seems very, very crampt (or is it cramped? Either way). It’s also kind of evil when you put a slope leading to a 90 degree angle (more specifically, a wall), and the wall has a floor right above it. It’d be much more convinient if you just stuck with one slope in those places, or perhaps even experimented with a floatup event. Position 45, 32 is one example of a place like this that bothers me. Another bothersome place is position 31, 28. A jagged edge like that makes you prone to getting stuck, and a one way event on the ledge hanging out there would be nice, anyway. Same with position 15, 23, but a one way event wouldn’t quite work there. Right in that area, first of all, there’s a jagged edge, and second of all, it’s very inconvinient for Jazz, who has to uppercut to get up to the ledge above there. Also, the whole bottom part of the level just annoys me. It’s confusing, evil, and it just annoys me.
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Pros: Decent flow, gets the job done.
Cons: Not too much space, some issues, Spaz biased.
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Eyecandy – Poor
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The level’s appearance is lacking to begin with, but a lot of parts are just downright confusing. Some of the bricks that are meant for layer four are used in layer four, while others are used in layer five, to make up caves of some sort. While this is original and all, it’s confusing when you want to know what’s in layer four and what’s in layer five (in other words, what can be walked through and what can not). Many of the brick tiles are misused, too. Many of the edges of blocks of bricks don’t have the proper edge tiles, i.e. The waterfalls in the foreground are annoying, and get in the way. The background is very, very ugly. The level also suffers from upwards rain syndrome. When you jump, or are moving up for any other reason (sucker tubes, etc.), the rain (if it is rain) moves up as well. I’m not sure if it’s supposed to be rain, so I won’t take off anything. Oh, and I almost forgot the text events… they’re EXTREMELY annoying. Almost anywhere you go, there’s another text event that pops up on your screen. I usually limit my levels to a secret text event that says some inside joke or another, a credits text event, and a hidden text event saying who beta tested the level. I put the Vanish setting on all of them, so they can only be viewed once by each person until the level is reset.
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Pros: I’ve seen worse.
Cons: Ugly, confusing, and full of irrelevant text events.
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Overall – Not bad
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This level isn’t bad at all. It’s not the best sized level there is, and it’s very ugly, but the gameplay is pretty decent. I wouldn’t host this or anything, but it’s not bad. No big download reccomendation, but it’s not something I would stay away from.
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Pros: Decent.
Cons: Not all that good.
————————————————————[This review has been edited by labratkid]