Greetings! Yay, J2ov2 has come, and oh, there seems that you have uploaded a single-player episode, perhaps I should download, play and review it. Ok, let’s start reviewing then. And I prefer more to rate the levels one by one, when here’s so many of them, like many other guys do.
WISE OWL FOREST:
DESIGN / FUN FACTOR
Well. I didn’t find out the story from the game, but as I read the readme, I found out the design and story. I think it was greatly planned, but it could have been more exciting still, but as you forced on this, I would like to give it a 9. FUN FACTOR is only when there is no design in the episode / level. But well, I shouldn’t of course rate the whole pack’s design, so let’s see. In the forest I meet the wise owl, Hoot Hoot, not a bad idea, I also wondered about some pits I faced when the owl asked me something. I should have saved before I went on to the pits, as I always answered correctly. I would have liked to test if I went to the wrong one. But it’s 9 for now.
9/10
EYECANDY
Wow, there is very much of the eyecandy and it looks great, although it might be a bit confusing in some places. But I must agree that you can really make the eyecandy better than me, at least about this tileset, which I used in my UC-episode.
Although it might be a bit irrelevating to talk about the my episodes now, I wonder why did you give it a 7.2 although you gave 7.5 for “Hunting for devan 1/3”, which should have been much worse than the UC-pack. Whatever, back to the
subject.
Well, as some things in the foreground layers, looked some weird, I can’t give it a full 10 this time.
9/10
ORIGINALITY
You had very nice ideas and you made it very original, but still, the tileset isn’t yours, that doesn’t make it a 10. But I can’t hear the music as you didn’t upload them, or even worse is that you didn’t put one at all.
Well, I must give it an 8 anyways, unfortunately.
8/10
GAMEPLAY
Now, the layout was very well done, although some places had kind of small space to move on, but you had done nice secrets, and btw, I chose hard when I started to play this, but I didn’t find this so hard yet, but thoughout it was meant to be a bit easier as it comes more difficult along the episode.
9/10
STUFF PLACEMENT
Yes, I must agree that you overused some pickups a bit, but that doesn’t matter much because you overused them only a bit, I just found a few from weird places, but also, there were strange enemies along the level. I know that there was meant to be a village where lived fat-chicks and fencers, but I still think they don’t fit the level enough, so this wasn’t the best of this level.
8/10
OVERALL: 43:5=8.6
LEVEL RANK: Good level.
COMMENTS: This was overall Good-Very good level, I don’t have other comments as I already explained most of them.
DEMON FOREST
DESIGN
It could have been better, but not bad at all. I liked the elevator room which I had to go through somewhere in the middle. There wasn’t anything other special design in this level.
8/10
EYECANDY
It’s about the same as in “WISE OWL FOREST”, or then just a little bit worse, but the leaves in the background just look fine, and this time there isn’t so confusing tiles in the front of the screen. The tileset you used contains good-like 3d-tiles, some of them pwn, but they could be always better.
9/10
ORIGINALITY
Now I faced a whole new tileset for me, which isn’t your-made anyways, but the originality is just like same as in the last level. But still I can’t hear the music.
8/10
GAMEPLAY
You could have put off the awful trigger-files in to rounded and nice tiles in the elevator. It looks kind of awful when I suddenly break a crate and it looks like, aargghh. Well, the thing you used as a hurt-event didn’t look really like that, so you could have replaced hurt event with something else, but if there wasn’t a suitable one, then you shouldn’t have put them at all. Some of the trigger-crates were also in annoying places, and this wasn’t very hard neither yet, but I expect still that it will become harder to the end.
8/10
STUFF PLACEMENT
This is a bit better than in last level as you didn’t overuse the things so much. Now the enemy-choice was more suitable and looks like you did this one well enough.
9/10
OVERALL: 42:5=8.4
LEVEL RANK: Good level
COMMENTS: This was just as similar as the last level, just a few negative differences because of that 0.2. Btw, I don’t review the bonus level.
THE BATTLE FIELD
DESIGN
Not bad at all, a warfield, which the player has to go through to get to the castle. The warfield just looked kind of evil.
8/10
EYECANDY
It didn’t improve as much as in the last levels, but thoughout it was the tileset’s fault, or then yours. The background didn’t look very fine, and there wasn’t much more of it except, layer 7, or so.
8/10
ORIGINALITY
Same as in other levels. Now there is a music finally, but it has been used many times before, so I don’t give additional points about it.
8/10
GAMEPLAY
Could have been much more better. I must agree that some of the triggers were placed nicely, but the spikes were just a total mess, and oh, an enemy camp? Hmmm, a good place to get stuff, but as it was a dead end, I didn’t like that idea very much. I also had a little problems with navigating, after I broke some triggers, well perhaps it was just good as it was a little challenge, oh yea! I just didn’t like this level so much, it felt like kind of empty and a bit too simple. I anyways liked the warp-place in the end, so that rises it from 7 to 8.
8/10
STUFF PLACEMENT
This felt like ok also in this one, some of the enemies didn’t fit the level, like helmuts in the enemy-camp, and the pickups would have been placed so well that, omg. Similar…
8/10
OVERALL: 40:5=8
LEVEL RANK: Good level
COMMENTS: Everything 8. Like I said, this was just kind of a medium-good level, which didn’t have anything special like others had a bit.
Drinks some milkshake in this moment
CASTLE OF GALTHILDOR
DESIGN
The idea is to get to the king in the castle, to save him somehow as I saw a text in the level about that. Just fine.
8/10
EYECANDY
It looks good when there is castle-towers in the background, but you could have put something else also. But a bad thing is the annoying wall in layer 1 or is it layer 2. I think it’s not necessary, I can’t understand why is that for. It just distracts me during the level.
8/10
ORIGINALITY
Good. Not your tileset, plus I don’t have the music. But everything else seems to be by you.
8/10
GAMEPLAY
Could be better! It was a bit hard to navigate and after all I didn’t prefer to use TNT much, but actually I can’t say it was a bad idea. There were a few bugs, like when I fell from one of the houses room’s, I got stuck when I was hurt by the spike-ball, where I was being sucked to. I also couldn’t have read one of the texts properly because another row was too long. The hurt-weighs or what could I ever call them were a good idea. And guess what. I didn’t find the episode that difficult at all, it was around piece a cake, although I anyways saved a few times, as I died a few times, but it wasn’t like a total challenge. Well, I’m gonna look for the next part of this. Hope it’s gonna be a bit more difficult then.
7/10
STUFF PLACEMENT
Kind of ok. There were fencers again but this time they fit the level more as it was a city-based level or so. Good that the pickups weren’t so overused this time. I would call this quite good.
8/10
OVERALL: 39:5=7.8
LEVEL RANK: Medium level
COMMENTS: This was the worst level of this episode. It looks like you forced on the levels in the beginning more. Just vice versa than I did in my UC-pack, where I forced more on the last levels. Well, this was kind of good also, it wasn’t much worse than other levels, but worse anyways. It’s the only Medium level. Whatever…
OVERALL OVERALL: 32.8:4=8.2
LEVEL RANK: Good level(Episode)
DOWNLOAD RECOMMENDATION: Yes, like there is a choice now in J2Ov2.
ENDING COMMENTS: Well well well, you did this pack quite well. Just make the next part even better. I’m eagerly waiting for the next part. And I wish you could make the next part a bit longer and more difficult also, and make the design very exciting, and put something and something, to make it more fun to play. I perhaps would like to play this again if I was bored, but not instantly. Fine one blacky, keep going!
-Superjazz was here