And it’s time for ST’s random rate of the week again. A day late, but still here. A few minor changes from last week’s episode, but they don’t amount to much. Oh, BTW, if a score comes out that isn’t on that pulldown bar, it gets rounded to the nearest # (although that didn’t happen today).
Okie, first off, eyecandy. Nice. The food helps for eyecandy (at least it has somewhat of a use). Everything else looks great. It ain’t perfect, but it’s darn close.
EYECANDY: 2.8/3
2nd stop: Layout. I’m pretty happy with the layout in this level. It’s really easy to get around, and a good, varying amount of building style. The carrots are placed fairly well (although not perfect), too. In some places it’s a bit too easy to navigate, sometimes a slightly low jump seems a bit too repeatitive, or an extra spring here or there. Overall, the problems are VERY minor problems. The weapons are the weak link of this level, though. They are very overused, and the the large amount of fastfires right by the blaster powerup is just ASKING for a broken combo. The warp spots, including the bonus bunny, are LOADED with powerups/ammo. I think a few powerups shoulda been taken out, and placed where some of that food was. Oh, there was also useless TNT in here. I always mark down a tad if there is TNT in there and it isn’t really useful.
WEAPONS: .8/2
NAVIGATION/CARROTS: 3.7/4
TOTAL LAYOUT: 4.5/6
In summary, this level is great. Quite an improvement from the original, I must say. Mmm, nostalgia. =D The only thing that brought down the “feel” was the food, which annoys me in multi. Overall, a good download it. A good level for a few games of fun, although the slightly-above average replayablity isn’t as stunning as, say, Where Warriors Fall (ironic I’m comparing this, heh heh heh) or Battle1.
OVERALL “FEEL”: .7/1
Closing Remarks: At least download it for the nostalgia. It’s a good level though, even if you weren’t here when it was originally released. =P
TOTAL SCORE: 8/10