Jazz Town

  • Rating: 7.7

Reviews and comments

    n00b 13 Mar 2005, 16:52

    8Recommended:

    No reivews, 34 downloads. How sad. So, out of the goodness of my heart I bring you n00b’s review!
    Alrightiness, here we go.
    Level Desing-8/10
    This level is refreshingly linear. Basically, a level you want to play as a cool down after you beat a rather complex level/pack. This level is a set path, which you sometimes stray off of to hit a trigger crate so you can continue your path. Which is ussualy bad, but Fearofdark pulls this off nicely. The result is a fun level which you will strive to beat(which isn’t all that hard). My 2 complaints are a bug near the end of the level where I cannot hit a spring, thus forcing me to use JJFLY, and the fact there are no checkpoints, so if a raven near the end of the level kills you, you have to start from square one.
    Story-NOT RATED
    In case you’re thinking, “Wow, sounds like a level with no story” you’re wrong. This part of the review will not change the score this time since it is only meant to inform. The story(from what I gather) is this: Devan attacks a city, so you go to stop him. But it’s a trap! So you escape the trap via secret passage way, and decide to rid the city of the remaining goons and leave.
    Eyecandy-8/10
    The eyecandy is above average. For the most part it looks like an official level, except bare. And there is one annoyance: The Doodril Optical ads that get in your way. Now, if they had some pratical use for a puzzle I wouldn’t be complaining, I understand something blocking your way can make a puzzle fun(somehow) but in normal gameplay, it’s annoying. Especialy while fighting off ravens.
    Difficulty-7/10
    Nothing too hard, the only thing that made this level challengin is the lack of checkpoints. But if you aren’t reckless like me, then you should beat it no sweat. The puzzles aren’t all that hard either(however, there was one oppurtunity for a great puzzle in which you would have to conserve ammo for, but the author left some of the needed ammo lying nearby. Go figure)
    Placement-7.8/10
    It’s average, but hey, there’s not alot you can do with a linear level. It gets a boost because some of the enemy placement seemed ingenious with the Doodril optical blocking the view, but it ends up being annoying.
    Closing-
    In the end, this is an average level which is good to play as a cool down from a harder/more complex level/pack.

    Download Recommendation? Yes.
    Co-op? Quite possibly, it could help having a buddy to fight off some of the goons.

    Did you think this was a good review? Yes/No

    Ischa 13 Mar 2006, 18:37 (edited 26 Jul 07, 21:40 by Cooba)

    Rating ‘Jazz Town’

    PUNISHMENTS:

    1. Bad foreground (-3)
    1.1. moves too fast if you walk.
    1.2 you have used a flat with too small windown and it must be used as
    background.
    1.3 during the fall (288.58-288.86) it stops

    2. Classic JJ2-tileset (-1)

    3. I got stuck in the 30-coins secret, so I must type JJK (-1.8)

    4. With a cheat you can fly over the exit= (-0.3)

    5. Not a good name. It is no town, it is a real city. (-1.0)

    6. Music not good chosen. It is more computer-style. (-0.8)

    7. With a cheat I can fly over the exit. (-0.3)

    BONUSSES:
    (none)

    9.0-3.0-1.0-1.8-0.3-1.0-0.8-0.3=0.8=1.0

    Final Rating: 1.0 (sorry)
    Download recommendation: No

    Did you think this was a good review? Yes/No