Actually there is stuff for layer 5 which could be used. Also what about some creativity? If you can’t find anymore eyecandy tiles think about other tiles to use.
Eyecandy:
At the start of the first level the eyecandy seems to be not bad, I like the stuff in layer five. If you go further up it gets boring because only the same tiles are used again and again. The lighting is ok though.
In the second level the tileset is changed to the night version and it’s darker which looks very cool. Still there is not really much eyecandy.
Pros: No tilebugs, good lighting
Cons: Gets boring really fast, no background layers
Final Rating: 5.0
Gameplay:
Gameplay is not really original, but I found it interesting to play. You have to get up a tower which is guarded by a lot of enemies. Sounds boring, but the enemies are a bit strategically placed which keeps it interesting (I didn’t believe someone would find a way to place a floating sucker strategically :D). In the first level you get some weapons and start your journey to the top. In one place there’s a “froggy lane” which is ripped from “Snow in Carrotus”, with the difference of it being easier.
In the second level there seems to be some sort of puzzle, but one spot is impossible because a sucker tube is modified in a wrong way. Because I really didn’t knew what to do I won’t rate the rest of the level.
Food placement is decent, gems are a bit sparsely placed. I only used the blaster powerup and sometimes the bouncer pu, the other weapons aren’t really needed I think.
Pros: Sometimes strategically placed enemies keep it interesting, decent food placement
Cons: Froggy Lane is ripped, too less gems, most weapons at the start aren’t really needed.
Final Rating: 6.0
Weapon Placement:
At the start of the first level you get six weapons, I only used two of them which gives me the feel the other four weren’t really needed. Also there could be a coin warp or something which gives you some additional weapons, and less weapons at the start.
No pros and cons this time because Violet is a pink elephant. :)
Final Rating: 5.7
Enemy Placement:
The baddys were sometimes strategically placed which is good. Also I like that there are many different enemies used. The baddys were neither unfair placed, which makes a 7.5
Pros: Often strategically placed baddys, many different ones, no unfair placed enemies
Cons: Some don’t really fit to the tileset
Final Rating: 7.5
Bugs:
In the first level there is a gate which you have to open. Above there is a vine, but you can’t get through because it seems the author forgot to put vine events. I cheated jjnowall though so I could continue.
In the second level there is a sucker tube which is wrong modified, it pushes you back down when you enter it and there are no other things you could do. Sadly there’s no real why to ignore this bug with cheating, so I sadly have to give a 5.
Final Rating: 5.0
So now my review seems to be finished,
so let’s do the ending comments. Overall:
Eyecandy isn’t all that interesting, really needs more work.
Gameplay is ok, though there could be some new ideas
Weapon placement…..some will like the idea, others won’t
Enemy placement is not bad, but next time look a bit if your choices fit to the tileset
The bug in the second level really ruins the hole pack, the player isn’t able to finish it, so sorry no download reccomendation, but a solid 6.0.