SkulL
27 Oct 2004, 12:33
Featured
9
This is an old level made by White Rabbit and Super Saiyan.
The thing I really liked about this level is the awesome game play in this level, you can do every knows strategy there.
I like big levels and this one sure is.
Tileset is very funny but cool, Didn’t like the music though, it makes me sad somehow :OO.
About the eyecandy..
eyecandy here is very creative and match to the level itself so it makes the level a lot better.
I’d put more eyecandy tiles to make the level prettyer.
About the background..
Now the background was the thing I didn’t like much because I just see colours that I don’t like. (green green and MORE GREEN.)
and there’s that poles there in the level that have a 1+ carrot and that makes the game play better I think.
Bonus warp..
Hahaha that was the thing I really liked in this level all I can say get 50 coins and get heal xD.
That is real fun.
Ammo placement..
The ammo placement is almost the best thing in this level the ammo is at cool and there’s a creative ways to get it, especialy the Seek pu.
Good job this level gets a 8.5 from me.(WR fixed the things that look bad now it’s good.)
~SkulL FoR
Nice level there, I really like the ambient lighting, and the placement of weapons.The way you did the part where you enter the bonus is also really nice-with the ambient lighting and all, adds a nice touch to the level. Also, making the places of the coins not way too easy to find was a good idea too. [Heck, it took me mins to find them :P]
The only thing that I kinda like less is the background -maybe because it somehow doesn’t seem to fit..but nonetheless, this is a nice level. =] Good job you both.
I think 8.5 for a rating is fair enough.
Stijn
28 Oct 2004, 10:35
8
(I just wrote this review to get rid of WR’s constant stream of “plz review” so don’t expect anything good)
The first things I noticed when playing were the pinball thingies. While they may be a nice addition to the gameplay, they simply look horrible because Easter Islands doesn’t support the pinball events in it’s pallette. One of them was partly hidden by green plants, and the contrast between the green and the white (the pinball bump was white) made it look even worse.
The second thing I noticed was the lightning. It reminded me of another level of SuperSaiyin’s (I can’t remember the name now, but it used the Psych tileset) and it really fits the tileset. The background was quite nice too, the orange fits well with the sea and the sky.
The eyecandy wasn’t as good as I expected. It’s basically lots of trees on lots of platforms that all look the same. The usage of foreground scenery is quite good so it doesn’t really matter, but a little more creativity wouldn’t have been bad. I also think you should’ve used the layer 4 background scenery (the brownish cave stuff) more, especially at the bottoms. Currently most of it is at the top of the level, which is somewhat weird.
The green plants I have written about earlier is generally used very well, but at some places it hides springs and other gameplay events, which brings me to the third part of my review: the gameplay.
The gameplay, in my opinion, isn’t really good either. It relies on springs too much, which isn’t a problem if the springs are placed on the right places, but they aren’t. Usually two springs (a red one and a green or blue one) are placed right next to each other, which is really annoying if you want to get to the top area quickly because it’s hard to jump on the right spring the first try, also because part of the springs is usually hidden by foreground scenery.
The waterfall is in my opinion too “white” to be used as foreground scenery: you can barely see what’s behind it, which is (again in my opinion, maybe I just dón’t understand the authors’ intentions) quite annoying.
So can I only write really bad things about this level? No, in general it’s quite good. The lightning effects are surely original (though they have been used before), the event placement is good and the overl “flow” is okay. It’s just the small things that bring down the rating of this level. I’m not sure if I should give a 8.0 or a 7.7. I think I’ll go for the 8.0 since a 7-8 is usually reserved for average level and this level is above average.
Download recommendation? If you play Battle now and then, it’s certainly worth a see.
Hmmm…Hard to take coins :). Background is orange-green and a sea with moving boats. Lots of ammo and food to eat. Some pinballs and lightning effects. I very much like the music, which fits with the tileset. The water in the background is moving up and down slowly and gives the feeling of an ocean. I just found the coin warp in the upper left corner. I wish I could play it online (don’t ask me why I can’t play). Nice palms and plants in foreground layer, one ways to make playing easier. This will become 1 of my favourite levels ever, even more favourite than Muddy Apocalypse by the same authors. Statues are animated and a nice waterfall in the foreground layer which has sound effects.
WOW!!
This Is Amazing White Rabbit And Super Saiyan!
That Ambient Lightnigs Are Good Placed
And That Bonus Are Great
~Jarno
Don’t ever play this lvl in low detail or without ambient lightning!!!