Hot Battle V 1.4

  • Rating: 7.1

Reviews and comments

    cooba 7 Nov 2004, 14:56

    6Not recommended:

    PHT, next time check level name and its description, so you don’t have to whine like hell.

    Accuracy
    I can’t thing anything wrong with this. This edit is pretty much accurate, except for three changed things. First of all, it takes more time to destruct a block, which slows gameplay down horrendously. Green springs nearby the copter are put in a pit, instead like they were put between slopes. People barely use those springs, though. And, this has RF powerup instead of shield.

    Eyecandy
    What strikes me are tilebugs in ground. They’re usual in Dx’s Carrottus levels, and became rather boring quickly. And they’re ugly moreso. Other than that, this features some caves, lavafalls (some fall slower than ones falling nearby, which looks plain ugly), wooden platforms, and some plants. AND a buggy background eyecandy thing which doesn’t look correct at all, because trees don’t tile in some places.

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    Olsen 7 Nov 2004, 14:24

    9Recommended:

    Okay, i claim first review.

    NOTE: i will not review gameplay, cause you have played battle1 huh?

    Okay, lets start!

    Eyecandy: 8.7

    I must say, this looks great. First i didnt recognised that i was battle1. But after a few moments running around and checking out the level i saw it. It looks wounderful! Good job!

    Whats more to rate on a eyecandy modification? Well, i think i´ll rate originality too. Eyecandy originality.

    Originality: 8.5

    It looks like a mix between D#mn and Carrotus, well, it actually is a mix between D#mn and Carrotus.

    Almost forgot

    Music: 8

    Yeah, i like the music.

    Total: 8.7

    Good Job!

    [EDIT: added music rating]

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    PHT 7 Nov 2004, 14:36

    erm… one question to Olsen, if you try to get the average, how do you get 8.7 out of 8.7, 8.5 and 8? :)

    Cooba, PLEASE FORGIVE ME I DIDN’T NOTICE THE DESCRIPTION! .

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