Xan

  • Rating: 5.4

Reviews and comments

    DarkSonic 1 Dec 2004, 19:42

    6Not recommended:

    Ehm… this is TSF, but it says it’s 1.23. Could you change that?
    My review will come soon.
    @The Blaziken Master: you have to rate the levels, not the info.
    As I promised, here is my review.

    Introduction to this pack: this pack includes 3 levels by Xan aka Drokz, and the levels have a day and a night version. 2 Battle levels and one CTF. Fun. Btw, I am trying a new system.

    ‘Bulletproof’
    At first, the name of this level is creative, but I don’t know why it’s called this way.
    The first thing I saw when playing this level, was that the poles were annoying. It’s quite hard to move around in this level. The float ups can be irritating too(the ones above and under the Full energy carrot). The houses are irritating too, because there is only one way through them. I cannot say that I like the layout, the level doesn’t have many routes, and also dead ends. It’s pretty hard to get around the level, cause of some small platforms that are a bit irritating.

    The eye candy is fine, it’s not very impressive, but just fine. There was enough stuff for me.

    The placement of this level is a bit a problem. There isn’t many ammo, and I can’t say I like the carrot placement. The full energy is right from an area where you will be ‘float-upped’. This is a big advantage for the blue team. Power-up placement is fine, the RF pu is in the upper area of the blue team, and the Seek pu is in the upper area of the red team.

    ‘Intellectual Killer’
    Another creative name, let’s check out if this level is good or not.

    The gameplay is almost the same as in Bulletproof, it’s pretty hard to get around, there are again that irritating poles, and there is a place where you can’t get out easily. I really dislike the platforms around 146,58, they are irritating(again) and it’s hard to get around. You need 20 coins for the bonus. That is not a problem. I do not see a reason for the vine in the top area.

    Eye candy is typical Diamondus, cave tiles, flowers etc. so it’s pretty basic, and I don’t have any complaiments.

    The placement is a bit better than in Bulletproof. When you got the bonus, you get 2 power-ups and a full energy(plus some crates) the top area is irritating, because the vines have food on it. It’s hard to get around and get that food. There is a RF pu in the bottom area of the level. The coins are placed fine. Two carrots are too close to each other; the others are good placed.

    ‘Mindfull Candy’
    The last level also has a creative name, but you’re not there with only creative names.

    The gameplay in this level is a bit better than in the other 2 levels. The horizontal springs near 31,29 are irritating. This level is small, but it also has some irritating platforms(again), like at the right side. It’s not very easy to get around, you need to learn something. I don’t really like the ‘pit of candy’ like is noticed in the text. You need 20 coins for the bonus, which gives you fast fire and will freeze you. Fun. The layout is a bit better than then the other levels, but still needs work.

    The eye candy is good this time, I can’t say I dislike it. This tileset does not give you major eye candy, and you did what you could do with it. Some places could have more eye candy, but this is good enough.

    The placement in the level is fine. The Bouncy pu is at 56,20, with some ammo near it. There is a tube to the Seek PU, which is at the upper-left side of the level, where a green spring and two red springs are. Like I said, the bonus gives you fast fire, and you have the max already after you entered the bonus. The only carrot is placed near a statue, but that statue is in layer 4, so it’s pretty hard to get it. There is food and some ammo in the ‘pit of candy’. It’s easy to get hit when you are entering that place, so it’s pretty irritating(I’m sorry that I have to use that word all the time). That was all about the placement here.

    Others: an average pack by Xan aka Drokz, but the gameplay should be improved alot.

    I’m giving this pack a 5.9. It’s a nice try, but could be better. I don’t give this a download recommendation. Also, don’t host this, even when it IS TSF.

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    White Rabbit 20 Dec 2004, 10:50

    6Not recommended:

    Well, admittedly Xan isn’t the reatest lvl maker in the JJ2 community, but he has improved a lot (just looks at his previous Coca Cola lvls! :-D). These lvls have very rough gameplay and flow, meaning that things seem to be in the right place but it’s not what’s there that bothers me, it’s what is not there. Many stuff do not have on ways (mainly in Intellectual Killer), more springs are needed, more ammo, more, more eyecandy, more bug-fixes, more, more, more, more, more!!! You never make good lvl by being lazy. Da man, you da man ;-P, you’ve already pretty much described everything I wanted to say, so I’ll summarize a couple of stuff and leave before I make Xan sad. :-(

    Eyecandy – Some tile and placement bugs, mainly in Intellectual Killers, otherwise all right. Could do with less confusing foreground tiles in Bulletpoof.

    Gameplay – More stuff needed! Not enough springs, float ups, platforms to make the lvls easy to play in. Also, some stuff, mainly float ups and very tall buildings, hinder the player more than they should.

    Weapons placement – More stuff needed. There is simply not enough around. Also, the seeker PU in Bulletproof, and the toaster PU, is too close to red base.

    5.5. These lvls could do with a lot of improvement, but, believe it or not, if Xan keeps the general lvl structure, fix all the bugs, add more stuff, he could push it all the way up to…a 7!! faints

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    Lori 98 30 Jul 2006, 20:00 (edited 30 Jul 06, 20:16)

    5Recommended:

    Hi! I played and enjoyed the first 2 levels, I haven’t play the second 2 levels, but I think they will be nice. But those were frusfrating:

    1-the blocks of: normal, *4, *3, *2 and empty

    2-The trigger zones near the red zone

    Okay, that was capture the flag.

    Gameplay:

    The level was fun +5.But Improve those who reduced rating

    1-The carrot beside the float up sticks a person in the wall up so the user isn’t able to complete and have to restart again(by donda97) -1

    2-When I was going to the (blue)flag room the trigger zone that you made make me stop the level and play it again -0.5

    rating:3.5 due to unimproved things

    Eye Candy:The backround is very good and fine but the sprite layer and also layers 1 and 2 were tricky!+ 4.

    Next time, improve sprite layer .reduces 0.5.

    rating 3.5

    Triggers/Items/Animation:

    Items are so tricky even those climbing blocks were extremly funny for just bouncers? +6

    Triggers: the triggerzone some time close on the other players he/she can’t complete playing so just we gotta restart playing the level again.reduce 2.

    Animations: the animating blocks which are animated (normal, *4, *3, *2 and empty) reduces 1 and adds 2.

    Rating: 5

    Warps: None. N/a rating.

    Comments:

    Please Improve those:

    1-Make sure that float ups don’t stick people to upper walls.

    2-door lock trigger zones must be deleted and use some normal items such as springs

    3-Don’t ever use disappearing climbing blocks instead put freeze enemies if you want tricks

    N/A rating.

    Final Rating 4.7
    Donda97’s Rating 5
    Download Recommended

    Wait for the other levels ratings By Donda97

    (Last edited by Lori 98 due to mistakes)

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